TITLE: Lazer Sphere Chase
NAME: Nathan Watson
COUNTRY: USA
EMAIL: nxw@volcano.net
WEBPAGE: http://www.volcano.net/~nxw/index.htm
TOPIC: Future
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: lzrsfr.jpg
ZIPFILE: lzrsfr.zip
RENDERER USED: 
    Vue dEsprit 4.2

TOOLS USED: 
    POV Ray 3.5, PoseRay 3.0.2

RENDER TIME: 
    4 hours 36 minutes

HARDWARE USED: 
    Celeron-533


IMAGE DESCRIPTION: 


I have often imagined living on a planet with huge building and great causways. 
 
In the future, we will have environmentally friendly mega engineering. Wild
animals will
roam freely, undisturbed by mankinds buildings and elevated highways. Lush
plants and gardens will grow on and between buildings.

This scene depicts a race, the "Lazer Sphere Chase", where jet like automobiles
fly effortlessy above the clouds or fog, near a mega engineered township.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Even though I am not a mathematician, and I am not a programmer, I have always
loved the way I can use mathematics and programming to create shapes and
objects with POV Ray. However, I have been frustrated because I was not able to
take those shapes and export them to my favorite renderers, such as Bryce and
Vue dEsprit. Thus, I have recently begun to develop a set of POV macros, which
I call "Objekjen", which both generate basic shapes made from POV triangle
meshes, and can also export those shapes to .OBJ file format. 

All the car, jet and building models in this picture were modelled using POV Ray
and the Objekjen macros. I used the PoseRay program extensively in developing
the Objekjen macros. MUCH THANKS to the author of PoseRay, for making a very
great program. After modelling a shape or object, I bring it into PoseRay, via
a .OBJ file, to check if it is correct. Then I import that shape, via a .OBJ
file, into Vue dEsprit.

The plants are standard Vue dEsprit plants. The textures are standard Vue
dEsprit textures, modified some. The terrains are standard Vue terrains.

I did not include the Vue source file in the zip archive. Also, I did not
include the .OBJ model files in the .zip file, because they can be easily
generated with the POV source files.





