@DATABASE OctaMED Soundstudio Help

@REM Quick Guide [part 2 of 3]

@$VER: 2.0 (24.07.96) for Soundstudio V1.01
@AUTHOR Ed Wiles (e.d.wiles@dur.ac.uk)
@HELP OctaMED.guide/Help


@NODE w_saed "The Sample Editor"
PURPOSE
For editing and digitizing `samples', the most often-used type of
instrument.

HOW TO OPEN
Display menu; Main Control's Edit button (unless the current	    @{"Where?" LINK Qa.guide/m_di 23}
instrument is of type Synth).					    @{"Where?" LINK Qa.guide/w_maco 42}

MENU STRIP
* Project
  > Flush Sample						    @{" More " LINK F2a.guide/f2_inma_2}
      Removes the current instrument from memory and clears all its
      properties.
  > Load Sample 						    @{" More " LINK F4.guide/f4_in_1}
      Loads a sample from disk.
  > Save As...							    @{" More " LINK F4.guide/f4_in_3}
      Saves the sample in one of five different formats.
  > Exit Sample Editor
      Closes the sample editor window.
* Edit
  > Cut 							    @{" More " LINK F2b.guide/f2_reanre_1}
      Copies the range to the copy buffer, then removes it.
  > Copy							    @{" More " LINK F2b.guide/f2_reanre_1}
      Copies the range to the copy buffer.
  > Paste							    @{" More " LINK F2b.guide/f2_reanre_1}
      Inserts the copy buffer at the start of the range, increasing
      the size of the sample.
  > Paste (Overwrite)						    @{" More " LINK F2b.guide/f2_reanre_1}
      As Paste, but overwrites the existing sample contents. The
      sample's length is unchanged.
  > Erase							    @{" More " LINK F2b.guide/f2_reanre_2-3}
      Removes the range (without copying it to the copy buffer).
  > Erase To Start						    @{" More " LINK F2b.guide/f2_reanre_2-3 20}
      Erases from the sample's start to Range End.
  > Erase To End						    @{" More " LINK F2b.guide/f2_reanre_2-3 20}
      Erases from Range Start to the sample's end.
  > Clear							    @{" More " LINK F2b.guide/f2_reanre_2-3 0}
      Blanks the range.
  > Reverse							    @{" More " LINK F2b.guide/f2_adef_8}
      Turns the range backwards.
  > Invert							    @{" More " LINK F2a.guide/f2_lo_2 41}
      Turns the range upside-down.
  > Chop							    @{" More " LINK F2b.guide/f2_reanre_2-3 0}
      Erases the non-ranged parts of the sample. Only the ranged
      section is left.
  > Remove Unused Space 					    @{" More " LINK F2b.guide/f2_reanre_2-3 20}
      Erases empty space (i.e. of zero or very little volume) on
      either side of the waveform.
  > Adjust Y							    @{" More " LINK F2a.guide/f2_lo_2 41}
      Opens window: @{" Adjust Y " LINK w_ady}.
      Moves the range up or down on the waveform display.
  > Centralize							    @{" More " LINK F2b.guide/f2_adef_9}
      Centers the range about the white zero line. (A special case
      of Adjust Y.)
* Tools
  > Play Buffer Contents					    @{" More " LINK F2b.guide/f2_cobuto}
      Plays the contents of the copy buffer at the current pitch.
  > Sample <-> Buffer						    @{" More " LINK F2b.guide/f2_cobuto_1}
      Swaps the sample with the copy buffer.
  > Discard Copy Buffer 					    @{" More " LINK F8.guide/f8_frme_2}
      Frees up the memory occupied by the copy buffer.
  > Add Workspace
      Opens window: @{" Add Workspace " LINK w_adwo}.
      Adds blank space to the sample, before e.g. doing an echo.
  > Calculate Range Time					    @{" More " LINK F3.guide/f3_in_2 49}
      Works out the time taken to play the range at the current
      pitch (to the nearest .001 second).
  > Play Tune Tone						    @{" More " LINK F3.guide/f3_in_4}
      Plays a `sine' sound at the current pitch, for instrument
      tuning purposes. Stop it using the space bar.
  > Copy Pitch							    @{" More " LINK F2a.guide/f2_di_1 69}
      Copies the current pitch to the instrument's default pitch
      or vice-versa.
  > Raw Sample Conversion					    @{" More " LINK F4.guide/f4_in_2}
    + For correcting very distorted and noisy Raw samples.
    - Unsigned <-> Signed
	Swaps the sample between signed and unsigned format.
	OctaMED's samples are stored in signed format, but most
	samples originating on PCs are unsigned.
    - Swap Byte Order
	Swaps the order of 16-bit sample bytes.
  > Copy to Synth Editor					    @{" More " LINK F2c.guide/f2_cr_2 18}
      Transfers the first 128 bytes of the current range to the
      synthetic sound editor's right-hand waveform display.
* Effects
  > Change Volume
      Opens window: @{" Change Volume " LINK w_chvo}
      Changes the range's volume.
  > Change Pitch
      Opens window: @{" Change Pitch " LINK w_chpi}
      Changes the pitch of the whole sample.
  > Mix
      Opens window: @{" Mix " LINK w_mi}
      Mixes the whole sample (or range) with the copy buffer.
  > Filter/Boost
      Opens window: @{" Filter/Boost " LINK w_fi}
      Muffles/brightens the range.
  > Echo
      Opens window: @{" Echo " LINK w_ec}
      Echoes part of the range over the rest of the range.
  > Create Noise
      Opens window: @{" Noise " LINK w_no}
      Adds white noise (hiss) to the range.
  > Create Chord
      Opens window: @{" Chord Creation " LINK w_chcr}
      Mixes together several different pitches of the sample.
* Loop
  > Show Loop							    @{" More " LINK F2b.guide/f2_zoinanou_1}
      Magnifies the loop to fill the whole display.
  > Snapshot Loop						    @{" More " LINK F2a.guide/f2_lo_3-4 0}
      Stores the current loop position in memory.
  > Recall Loop 						    @{" More " LINK F2a.guide/f2_lo_3-4 0}
      Retrieves the stored loop position.
  > Mark							    @{" More " LINK F2a.guide/f2_lo_1}
      Loops the range, current display or whole waveform.
  > Find Zero Loop In						    @{" More " LINK F2a.guide/f2_lo_2}
      Does a 0> to the loop start pointer and <0 to the loop end.
  > Find Zero Loop Out						    @{" More " LINK F2a.guide/f2_lo_2}
      Does a <0 to the loop start pointer and 0> to the loop end.
  > Play Loop							    @{" More " LINK F3.guide/f3_in_2}
      Plays the loop repeatedly (press space bar to stop).
  > Range = Loop						    @{" More " LINK F2b.guide/f2_maara_4}
      Marks a range over the loop.
  > Erase Before Loop						    @{" More " LINK F2b.guide/f2_reanre_2-3 20}
      Erases from the sample start to the loop start.
  > Erase After Loop						    @{" More " LINK F2b.guide/f2_reanre_2-3 20}
      Erases from the loop end to the sample end.
* Settings
  > Display Settings
      Opens window: @{" SampleEd Disp Settings " LINK w_sadise}
      Contains settings related to the waveform display.
  > Sampler Voice Monitor					    @{" More " LINK F2a.guide/f2_di_1 64}
      On: During digitizing, the sound you are sampling is audible.
      Only applies to 8-bit samples.
  > Create Icons For Samples					    @{" More " LINK F4.guide/f4_in_3}
      On: Saves a Workbench icon file with saved samples.

WAVEFORM DISPLAY
* Squiggly black line						    @{" More " LINK F2b.guide/f2_wadi}
    The sample's waveform (or `No sample loaded.').
* Scroll bars
  > Horizontal							    @{" More " LINK F2b.guide/f2_zoinanou_1}
      The size and position of the displayed portion of the sample
      relative to the whole sample. Use it to scroll around the
      sample after zooming in.
  > Vertical							    @{" More " LINK F2b.guide/f2_zoinanou_2}
      One way of magnifying and reducing the display. Drag it
      up to zoom in, down to zoom out.
* Loop pointers 						    @{" More " LINK F2a.guide/f2_lo}
  + The dotted lines over the waveform, connected to the small
    triangles in the rectangle immediately below the waveform.
  + They mark a repeated part of the sample (and may not exist).
* Range 							    @{" More " LINK F2b.guide/f2_maara}
  + A particular part of the sample, highlighted in white.
  + Mark a range by holding the left mouse button and dragging
    over the waveform.

GADGETS
* Above the waveform display
  > Information box (`Display: n')				    @{" More " LINK F2b.guide/f2_zoinanou_1}
      Number of bytes currently being displayed in the waveform.
      Equal to Buffer unless you have zoomed in.
  > Buffer							    @{" More " LINK F2b.guide/f2_adef_10 42}
      The size of the current sample. Can enter a new value.
  > Range Start 						    @{" More " LINK F2b.guide/f2_maara_3}
      The position, in bytes, of the start of the range.
  > Range End							    @{" More " LINK F2b.guide/f2_maara_3}
      The position, in bytes, of the end of the range.
* Section immediately below waveform display
  > Play Display						    @{" More " LINK F3.guide/f3_in_2}
      Plays the current display at the current pitch.
  > Zoom In / Out						    @{" More " LINK F2b.guide/f2_zoinanou_1}
      Magnifies/reduces the sample.
  > Show All							    @{" More " LINK F2b.guide/f2_zoinanou_3}
      Restores the whole sample to view. For use after zooming in.
  > Range Display						    @{" More " LINK F2b.guide/f2_maara_4}
      Marks a range over the whole display (not the whole sample).
  > Sample<							    @{" More " LINK F2b.guide/f2_cobuto_1}
      Copies the copy buffer to the sample.
  > >Buffer							    @{" More " LINK F2b.guide/f2_cobuto_1}
      Copies the whole sample to the copy buffer.
  > Monitor							    @{" More " LINK F2a.guide/f2_di}
    - Current instrument's output device set to Amiga
	Displays the signal coming from your sampler in a black
	area at the bottom. Use to adjust the signal's volume.
    - Output device set to Aura
	Opens a black area which displays the Aura input signal.
    - Output device set to Toccata
	Opens window: @{" Toccata Capture " LINK w_toca}
	Digitizes through your Toccata 16-bit sound board.
  > Digitize							    @{" More " LINK F2a.guide/f2_di}
    - Output device set to Amiga or Aura
	Opens the monitoring area. Click inside the area with the
	left mouse button to start digitizing (`sampling'), or the
	right mouse button to cancel.
    - Output device set to Toccata
	Opens window: @{" Toccata Capture " LINK w_toca}
	Digitizes through your Toccata 16-bit sound board.
  > Pitch							    @{" More " LINK F3.guide/f3_in_2}
    - Number box
	Current pitch (playing frequency), in Hz.
    - Pitch box
	Note equivalent to this frequency (or --- if there is no
	equivalent note).
* Lower section
  > Freehand							    @{" More " LINK F2b.guide/f2_wadi_2}
    - On
	Can edit the waveform by drawing with the mouse. The
	maximum display size is 596 bytes.
  > Loop							    @{" More " LINK F2a.guide/f2_lo}
    - On
	The sample has a loop, a section of the sample that is
	continually repeated (`looped') until it is stopped.
  > Loop Point							    @{" More " LINK F2a.guide/f2_lo_1}
    - Start/End
	Selects whether the other Loop Point gadgets affect the
	loop start or loop end pointer.
    - Arrows
	Move the selected pointer left/right in very small steps.
	(If clicked with Shift held, move to the sample start/end.)
    - <0 and >0 						    @{" More " LINK F2a.guide/f2_lo_2}
	Search for a zero value (having no volume) to the left or
	right. (Loops starting and ending at zero are often pretty
	good.)
  > Stereo gadgets [only apply to stereo samples]		    @{" More " LINK F2a.guide/f2_st}
    - S button
	Shows both halves of the sample in the waveform display,
	just the left half, or just the right half, alternately.
    - Left-hand information box 				    @{" More " LINK F2a.guide/f2_st_3}
	For mono samples, shows Mono. For stereo samples, shows
	L><R, L> or <R (referring to the waveform display). Shows
	8 for 8-bit and 16 for 16-bit.
    - Right-hand information box
	A duplicate of the left-hand box, for the copy buffer.
	(Can also show B:Empty if there is nothing in the buffer.)
* Range section
  > Show							    @{" More " LINK F2b.guide/f2_zoinanou_1}
      Magnifies the range to fill the whole display.
  > Play							    @{" More " LINK F3.guide/f3_in_2}
      Plays the range at the current pitch.
  > Cut 							    @{" More " LINK F2b.guide/f2_reanre_1}
      Copies the range to the copy buffer, then removes it.
  > Erase							    @{" More " LINK F2b.guide/f2_reanre_2-3 0}
      Removes the range (without copying it to the copy buffer).
  > Clear							    @{" More " LINK F2b.guide/f2_reanre_2-3 0}
      Blanks the range.
  > Copy							    @{" More " LINK F2b.guide/f2_reanre_1}
      Copies the range to the copy buffer.
  > Paste							    @{" More " LINK F2b.guide/f2_reanre_1}
      Inserts the copy buffer at the start of the range, increasing
      the size of the sample.
  > Reverse							    @{" More " LINK F2b.guide/f2_adef_8}
      Turns the range backwards.
@ENDNODE


@NODE w_toca "The Toccata Capture Window"
PURPOSE
Digitizes (`samples') from your Toccata sound board, if you have    @{" More " LINK F2a.guide/f2_di_2}
one. (If you don't have one, you'll never see this window!)

HOW TO OPEN
1) Set the current instrument's output device to Toccata	    @{" How? " LINK F2a.guide/f2_16_1-2 0}
2) In the Sample Editor, click Monitor or Digitize.		    @{"Where?" LINK w_saed 181}

GADGETS
* Upper section
  > Level Display Active
    - On
	Activates two black input level bars. Use when setting the
	input volume level.
  > Two display boxes
      The input level bars. There's a separate bar for each half
      of a stereo sample (left and right). For mono samples, the
      bars move together.
* Input section
  > Radio button
      Selects the Toccata input that should be used.
  > Mic Gain
    - On
	Turns the microphone preamplifier on.
  > Level
      The input level. Adjust the slider to change the volume of
      the sample.
  > Loopback
      The extent to which the input signal is fed back through the
      output sockets. The further right, the louder the sound
      played back through Toccata.
* Lower section
  > Sampling Rate
      The frequency of this sample. Toccata can sample and play
      back at 14 different frequencies, from 5513 Hz to 48 kHz.
  > Capture
      Immediately begins digitizing. To interrupt the process,
      click Stop in the requester that appears.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_ady "The Adjust Y Window"
PURPOSE
To move the range up or down.

HOW TO OPEN
Sample editor's Edit menu.					    @{"Where?" LINK w_saed 48}

GADGETS
* Main section
  > Adjust by
      The required amount of adjustment (-128 to 127). Negative
      numbers move the range downwards.
  > Calculate Average Deviation
      Works out the required adjustment to `centralize' the range.  @{" More " LINK F2b.guide/f2_adef_9}
* Bottom
  > Adjust
      Performs the operation. (Shift-click to close the window.)
  > Exit
      Closes the window.
@ENDNODE


@NODE w_adwo "The Add Workspace Window"
PURPOSE
Adds extra blank space (of zero volume) to the sample's extremes.   @{" More " LINK F2b.guide/f2_adef_10}

HOW TO OPEN
Sample editor's Tools menu.					    @{"Where?" LINK w_saed 61}

GADGETS
* Main section
  > Factor
      The bytes of space to add as whole multiples of the sample
      size. (E.g. if sample size = 2000, Factor 3 gives 6000 bytes)
  > Adjust
      Adds that little bit extra on to the Factor value, as a
      percentage. (For a factor of 2½: Factor = 2, Adjust = 50%)
  > Bytes
      The number of bytes of space to add. Can type in directly.
  > Add to
    - End
	 Adds the space to the end of the sample.
    - Start
	 Adds the space to the start of the sample.
* Bottom
  > Add Workspace
      Performs the operation. (Shift-click to close the window.)
  > Exit
      Closes the window.
@ENDNODE


@NODE w_chvo "The Change Volume Window"
PURPOSE
Changes the volume of the current range.			    @{" More " LINK F2b.guide/f2_adef_1}

HOW TO OPEN
Sample Editor's Effects menu.					    @{"Where?" LINK w_saed 85}

GADGETS
* Upper section
  > Start
      The percentage volume change of the very start of the range.
  > End
      The percentage volume change of the very end of the range.
  > Check Clip
    - Off
	Distortion is allowed to occur if the volume is increased
	by too much.
    - On
	The amount of allowed distortion (or `clipping') is given
	by Max Clip. If 0 %, no distortion can occur.
  > Max Clip
      The percentage of possible distortion, if Check Clip is on.
* Lower section
  > Fade In
      Changes volume from 0 % to 100 %.
  > Fade Out
      Changes volume from 100 % to 0 %.
  > Halve
      Changes volume from 50 % to 50 %.
  > Double
      Changes volume from 200 % to 200 %.
  > Max
      Changes to the highest possible volume without distortion.
* Bottom
  > Change Volume
      Performs the effect. (Shift-click to close the window too.)
  > Exit
      Closes the window.
@ENDNODE


@NODE w_chpi "The Change Pitch Window"
PURPOSE
Changes the pitch of (`retunes') the whole sample.		    @{" More " LINK F2b.guide/f2_adef_2}

HOW TO OPEN
Sample Editor's Effects menu.					    @{"Where?" LINK w_saed 88}

GADGETS
* Upper section
  > Source Freq
    - Number box
	The frequency at which OctaMED assumes the sample was
	originally digitized. Can be any value, though.
    - Pitch box
	The pitch, if any, corresponding to that frequency.
  > Dest. Freq
    - Number box
	The required new frequency.
    - Pitch box
	The pitch, if any, corresponding to that frequency.
* Lower section
  > Octave Up
      Retunes the sample one octave up, halving the sample's size.
  > Octave Down
      Retunes the sample one octave down, doubling the sample.
  > Cancel Finetune
      Retunes the sample so that its Finetune value is no longer    @{" More " LINK F3.guide/f3_in_4}
      needed.
  > Anti-Alias
    - On
	Reduces noise when retuning downwards (lowering the pitch).
* Bottom
  > Change Pitch
      Performs the effect. (Shift-click to close the window too.)
  > Exit
      Closes the window.
@ENDNODE


@NODE w_mi "The Mix Window"
PURPOSE
Mixes the current sample with the copy buffer, storing the result   @{" More " LINK F2b.guide/f2_adef_3}
in the current sample.

HOW TO OPEN
Sample Editor's Effects menu.					    @{"Where?" LINK w_saed 91}

GADGETS
* Main section
  > Source Level
      The volume of the sample in the copy buffer.
  > Dest. Level
      The volume of the current sample. To prevent distortion, the
      two levels should add up to (at most) 100 %.
* Bottom
  > Mix
      Mixes. (Shift-click to close window.) The result is stored in
      the current sample, from Range Start. If a range is marked,
      only that part is changed.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_fi "The Filter/Boost Window"
PURPOSE
Filters (muffles) or boosts (brightens) the range.		    @{" More " LINK F2b.guide/f2_adef_4}

HOW TO OPEN
Sample Editor's Effects menu.					    @{"Where?" LINK w_saed 94}

GADGETS
* Main section
  > Averaging
      The strength of the filter/boost. Higher is stronger.
  > Distance
      A special effect - try it! (Works best at value 128.)
* Bottom
  > Filter
      Performs filtering. (Shift-click to close the window too.)
  > Boost
      Performs boosting. (Shift-click to close the window too.)
  > Exit
      Closes the window.
@ENDNODE


@NODE w_ec "The Echo Window"
PURPOSE
Echoes part of the range over the rest of the range.		    @{" More " LINK F2b.guide/f2_adef_5}

HOW TO OPEN
Sample Editor's Effects menu.					    @{"Where?" LINK w_saed 97}

GADGETS
* Main section
  > Echo Rate
      The distance, in bytes, between each echo.
  > Volume Decrease
      The rate at which the echo will fade away. Low values mean
      low rates. Value 0 spreads the volume evenly.
  > Number of Echoes
      The total number of echoes produced. Usually low (1 - 10).
* Bottom
  > Do Echo
      Performs the effect. (Shift-click to close the window too.)
  > Exit
      Closes the window.
@ENDNODE


@NODE w_no "The Noise Window"
PURPOSE
Adds white noise (hiss) to the range. Needs creative use!	    @{" More " LINK F2b.guide/f2_adef_6}

HOW TO OPEN
Sample Editor's Effects menu.					    @{"Where?" LINK w_saed 100}

GADGETS
* Main section
  > Level
      The volume of the produced noise.
* Bottom
  > Create Noise
      Performs the effect. (Shift-click to close the window too.)
  > Exit
      Closes the window.
@ENDNODE


@NODE w_chcr "The Chord Creation Window"
PURPOSE
Creates chords of two to four notes from the current sample.	    @{" More " LINK F2b.guide/f2_adef_7}

HOW TO OPEN
Sample Editor's Effects menu.					    @{"Where?" LINK w_saed 103}

GADGETS
* Left section
  > Base Note
      The note to which the other chord notes relate. (The `bass
      note' really.)
  > Chord Note 1 to 3
      The other notes of the chord. (Some may be blank if desired.)
* Middle section
  > Major
      Sets a major chord (C E G).
  > Minor
      Sets a minor chord (C D# G).
  > Sus 4th
      Sets a suspended 4th chord (C F G).
  > Major 6
      Sets a major 6th chord (C E G A).
  > Minor 6
      Sets a minor 6th chord (C D# G A).
  > Dominant 7
      Sets a dominant 7th chord (C E G A#).
  > Major 7
      Sets a major 7th chord (C E G B).
  > Minor 7
      Sets a minor 7th chord (C D# G A#).
* Right section
  > Inversion
    - Root
	The base note of the chord is lowest.
    - First/Second/Third
	Chord Note 1/2/3 is lowest.
  > Basic
    - Minor/Major/Sus 4th
	3/4/5 halfsteps between Base Note and Chord Note 1.
  > Third
    - Diminished/Normal/Augmented
	6/7/8 halfsteps between Chord Note 1 and 2.
  > Fourth
    - Sixth/Dominant/Major
	9/10/11 halfsteps between Chord Note 2 and 3.
* Bottom
  > Erase Trailing Notes
    - Off
	 The chord notes will not end together (because higher
	 notes are shorter than lower notes).
    - On
	 Shortens the sample so that the notes end together.
  > Full Volume
    - Off
	 The volume decreases.
    - On
	 The volume may distort (no division by the number of
	 notes in the chord is performed).
  > Create Chord
      Performs the effect. (Shift-click to close the window too.)
  > Play Chord
      Previews the chord (one chord note is played through each
      sound channel, unlike the final one-channel chord).
  > Mute
      Stops the chord playing.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_sadise "The SampleEd Disp Settings Window"
PURPOSE
Contains settings related to the waveform display.		    @{" More " LINK F2b.guide/f2_wadi}

HOW TO OPEN
Sample Editor's Settings menu.					    @{"Where?" LINK w_saed 128}

GADGETS
* Main section
  > Display Type						    @{" More " LINK F2b.guide/f2_wadi_1}
      Displays the waveform using lines or pixels.
  > Pixel Density						    @{" More " LINK F2b.guide/f2_wadi_1}
      The density of the pixels used when Display Type is Pixel.
  > Minimum Zoom						    @{" More " LINK F2b.guide/f2_zoinanou_2 30}
      The minimum value of the Display information box. 	    @{"Where?" LINK w_saed 159}
  > Center Zoom Slide on Range					    @{" More " LINK F2b.guide/f2_zoinanou_2}
    - Off
	Dragging the waveform display's vertical scroll bar zooms
	in towards the center of the sample.
    - On
	Zooms in towards the center of the current range.
  > Fast Graphics						    @{" More " LINK F8.guide/f8_frme_2}
    - On
	The waveform display updates quickly.
    - Off
	About 5K of memory is saved, at the expense of speed.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_salied "The Sample List Editor"
* Note: In this window, `sample' and `instrument' are (as often)
  used interchangeably.

PURPOSE
To create and maintain a list of all your instruments. (Applies to  @{" More " LINK F4.guide/f4_in_4}
all types of instrument, despite the window's name.)

HOW TO OPEN
Display menu.							    @{"Where?" LINK Qa.guide/m_di 27}

MENU STRIP
* Project
  > Load List
      Loads a sample list from disk. The new list can replace or
      be added to the end of (`appended to') the old list.
  > Clear List
      Clears the entire list.
  > Statistics
      Gives statistics such as the number of samples in the list.
* Format							    @{" More " LINK App.guide/app_fifo_2}
  > 8-Bit Samples
      The file type used when saving 8-bit samples (using the Save
      Ins or Save All Ins buttons).
  > 16-Bit Samples
      The file type used when saving 16-bit samples.

GADGETS
* Instruments and Directories list boxes
    List the directories in your sample list, and the instruments
    in the selected directory. Select a directory by clicking on
    its name. If you don't have a sample list, the boxes are blank.
* Buttons under the Instruments box
  > Add 							    @{" More " LINK F4.guide/f4_in_5}
      Adds the current instrument (in the song) to the sample list,
      in the selected directory. Also adds most of its properties.
  > Remove							    @{" More " LINK F4.guide/f4_in_6}
      Click on an instrument name then click Remove to remove it
      from the list.
  > Save Ins							    @{" More " LINK F4.guide/f4_in_5}
      Adds the current instrument to the selected directory, and
      also saves it to disk.
  > Del Ins							    @{" More " LINK F4.guide/f4_in_6}
      Removes the selected instrument, and also deletes it from
      disk.
* Buttons under the Directories box
  > Add Dir							    @{" More " LINK F4.guide/f4_in_4}
      Opens a file requester to add a directory to the list.
  > Remove Dir							    @{" More " LINK F4.guide/f4_in_6}
      Removes the selected directory from the list.
  > Save List							    @{" More " LINK F4.guide/f4_in_4}
      Saves the list to disk. If saved under the default name, the
      list will be automatically loaded when OctaMED starts up.
* Instrument properties gadgets 				    @{" More " LINK F4.guide/f4_in_4}
  > Name, Volume, Pitch, Repeat, RepLen, Transpose, Finetune,
    MIDI Ch, MIDI Pres
      The selected instrument's name, relative volume, default
      pitch, loop start, loop length, transpose value, finetune
      value, MIDI channel and MIDI preset.
* Lower-left section
  > Load Inst
      Loads the selected instrument.
  > Save All Insts						    @{" More " LINK F4.guide/f4_in_5}
      Adds all instruments in the song to the selected directory,
      and also saves them to disk.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_mimeed "The MIDI Message Editor"
PURPOSE
Sends, receives (`captures'), edits and stores MIDI data.	    @{" More " LINK F6.guide/f6_mife_2-3}
Especially suitable for System Exclusive (SysEx) messages.

HOW TO OPEN
Display menu.							    @{"Where?" LINK Qa.guide/m_di 30}

GADGETS
* Main area
    The current message, in hexadecimal bytes. Blank if no messages
    exist.
  + Editing the message 					    @{" More " LINK F6.guide/f6_mife_2-3 68}
    - Turn Edit mode on.
    - Use the cursor keys to move around.
    - Use 0-9 and A-F to edit the message.
    - Del deletes the current byte, Shift-Del inserts a new one.
* Msg section (below the main area on the left)
  > Number box
      The current message's number.
  > Arrows
      Select a message.
  > Information box (just before New Msg)
      Number of final message.
* Buttons in the window's middle
  > New Msg
      Adds a new message, 8 bytes long, after the final one. If no
      messages exist, click New Msg to create a new one.
  > New Here
      Inserts a new message before the current one.
  > Del Msg
      Removes the current message.
  > Clear Msg
      Clears the current message (sets all bytes to zero).
* Msg Size section
  > Number box
      Size of the current message (in bytes). Default is 8, but
      SysEx messages are much larger, so type in a new size.
      Maximum size is 1048560 bytes (just under 1 megabyte).
  > Name
      For naming a message (optional but recommended).
  > Save Msg
      Saves the current message to disk.
  > Load Msg
      Loads a message from disk.
  > Capture Msg 						    @{" More " LINK F6.guide/f6_mife_2-3 0}
      Click to begin receiving a MIDI message (or other data).
      Click again to interrupt receiving (automatically stops if
      the message becomes full).
  > Send Msg							    @{" More " LINK F6.guide/f6_mife_2-3 87}
      Sends out the current MIDI message.
  > Auto-Terminate Capture
    - On
	Stops receiving when an End SysEx byte is received.
    - Off
	Ignores End SysEx bytes ($F7).
  > Information box
      Shows `Recording...' during message capturing.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_inmaed "The Input Map Editor"
PURPOSE
To re-assign all the input keys on your keyboard (especially MIDI   @{" More " LINK F6.guide/f6_wramiso_4}
keyboard). Allows you to control OctaMED by pressing keys on your
MIDI keyboard, rather than using the mouse or Amiga keyboard.

HOW TO OPEN
Display menu.							    @{"Where?" LINK Qa.guide/m_di 33}

GADGETS
* List box
  > Left-hand column
      MIDI note numbers in decimal.
  > Middle column
      MIDI note numbers in hexadecimal.
  > Right column
      The action when each MIDI note is input. Can be entering a
      note or something controlled by the Action section. The note
      is a `full note'. 					    @{" More " LINK F5.guide/f5_gainwi_10}
  + The list is blank if no map is defined (click Create New Map).
* Middle section
  > Map Active
    - On
	The input map is used.
    - Off
	The input map is ignored.
  > Create New Map
      Starts a new input map.
  > Delete Map
      Removes the input map, freeing up some memory.
  > Reset Selected
      Resets the selected key (in white) to its original function.
  > Load Map
      Loads a new input map from disk.
  > Save Map
      Saves the input map to disk.
* Action section						    @{" More " LINK F7.guide/f7_arfe_1}
  > Cycle gadget
    - None
	The selected key (in white) enters a note/player command.
    - OctaMED Command
	Executes an OctaMED ARexx command (type it into the Command
	box, with any required parameters).
    - Execute ARexx File
	Executes an ARexx script (type its name into Command).
    - Ext. ARexx Command
	Sends an ARexx command to another program (type the command
	into Command, the program's ARexx port into ARexx Port).
    - Launch Program
	Launches (runs) an executable program (type its filename
	into Command).
  > Command
      Varies according to the above cycle gadget's setting.
  > ARexx Port
      The other program's ARexx port name (if appropriate).
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_artrsewi "The ARexx Trigger Setup Window"
PURPOSE
Sets player commands (of type 2D) to execute an OctaMED ARexx	    @{" More " LINK F1a.guide/f1_plco_6}
command or ARexx script, send an ARexx command to another program,
or load and run a program from disk.

HOW TO OPEN
Display menu.							    @{"Where?" LINK Qa.guide/m_di 36}

GADGETS
* Upper section
  > Slider
      The player command currently being edited (2D01 - 2DFF).
  > Clear Current
      Sets the current command's action to None.
  > Clear All
      Sets all commands' actions to None.
* Action							    @{" More " LINK F7.guide/f7_arfe_1}
  + What the player command is to do if it appears in a song.
  > Cycle gadget
    - None
	The player command has no effect.
    - OctaMED Command
	Executes an OctaMED ARexx command (type it into the Command
	box, with any required parameters).
    - Execute ARexx File
	Executes an ARexx script (type its name into Command).
    - Ext. ARexx Command
	Sends an ARexx command to another program (type the command
	into Command, the program's ARexx port into ARexx Port).
    - Launch Program
	Launches (runs) an executable program (type its filename
	into Command).
  > Command
      Varies according to the above cycle gadget's setting.
  > ARexx Port
      The other program's ARexx port name (if appropriate).
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_sose "The Song Selector Window"
PURPOSE
Multi-module management. Add, delete and select songs.		    @{" More " LINK F1b.guide/f1_mu_1-4}

HOW TO OPEN
Song menu; Information window's Sg button (far left).		    @{"Where?" LINK Qa.guide/m_so 0}

GADGETS
* List box
    Shows all song numbers and names. The song currently being
    edited is highlighted in blue; select one by clicking on it.
* Others
  > Text box
      The name of the selected song (changeable).
  > Add New
      Adds a new song after the last one.
  > Add Here
      Inserts a new song before the selected one.
  > Delete
      Removes the selected song.
  > Select
      Selects the selected song for editing, and closes the window.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_plse "The Playing Sequence Window"
PURPOSE
Controls the order in which to play blocks. This order is used when @{" More " LINK F1b.guide/f1_soar}
Song Play (Main Control) is clicked.

* Collection of blocks + a playing sequence = a song.

HOW TO OPEN
Song menu; Information window's Sq button (just left of center).    @{"Where?" LINK Qa.guide/m_so 8}

GADGETS
* List box
  + The playing sequence. The blue bar marks the current position;
    select a new position by clicking on one.
  - Left column
      Playing sequence position numbers.
  - Middle column
      Block numbers at each position. A block can appear more than
      once or not at all in the playing sequence.
  - Right column (after the colon)
      The names of the blocks at each position.
* Row immediately below the list box
  > Number box
      The block number of the current position (changeable).
  > Arrows
      Used to change the number box's contents. If the current
      position is below the last position, < deletes the last
      position and > adds block 000 to the end of the sequence.
  > Information box
      Format is `a/b', where:
	a: The current position number
	b: The total number of positions in the sequence.
  > Follow
    - On
	During play, the sequence is scrolled so that the current
	position is always visible in the window (`followed').
    - Off
	The current position is not followed. Allows you to scroll
	freely around the list while playing the song.
* Eight editing buttons
  > Top
      Selects the first position.
  > Bottom
      Selects the last position.
  > Insert
      Duplicates the current position.
  > Ins Curr
      Inserts a new position - the current block - before the
      current position.
  > Append
      As Insert, but adds to the end of the sequence.
  > App Curr
      As Ins Curr, but adds to the end of the sequence.
  > Delete
      Deletes the current position.
  > Clear
      Clears the playing sequence (or current section).
* Lower section
  > Name
      The name of the current section (changeable). Note: When more
      than one playing sequence exists, each sequence is called a
      `section'.
  > New Sec
      Adds a new section after the last one.
  > New Sec Here
      Inserts a new section before the current one.
  > Delete Sec
      Deletes the current section.
  > Sec:
    - Number box
	The number of the current section.
    - Arrows
	Used to change the number box's contents.
    - Information box
	Total number of sections in the song.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_seli "The Section List Window"
* Note: Here, `playing sequence' and `section' are used
	interchangeably.

PURPOSE
Controls the order in which to play song sections (multiple playing @{" More " LINK F1b.guide/f1_soar}
sequences). The section list orders playing sequences; each playing
sequence orders blocks.

HOW TO OPEN
Song menu; Information window's Sc button (just left of center).    @{"Where?" LINK Qa.guide/m_so 11}

GADGETS
* List box
  + The section list. The blue bar marks the current position;
    select a new position by clicking on one. Shift-click a
    position to show that section in the Playing Sequence window.
  - Left column
      Section list position numbers.
  - Middle column
      Section numbers at each position. A section can appear more
      than once or not at all in the section list.
  - Right column (after the colon)
      The names of the sections at each position.
* Row immediately below the list box
  > Number box
      The section number of the current position (changeable).
  > Arrows
      Used to change the number box's contents.
  > Information box
      Format is `a/b', where:
	a: The current position number
	b: The total number of positions in the list.
  > secs information box
      The total number of sections in the song.
* Buttons
  > Insert
      Inserts a new position - section 001 - before the current
      position.
  > Append
      Adds a new position - section 001 - to the end of the list.
  > Delete
      Deletes the current entry.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_soop "The Song Options Window"
PURPOSE
Contains some options related to the whole song. The options can be
different for each song of a multi-module.			    @{" More " LINK F1b.guide/f1_mu}

HOW TO OPEN
Song menu.							    @{"Where?" LINK Qa.guide/m_so 14}

GADGETS
* Top
  > Name							    @{" More " LINK F1b.guide/f1_mu_1-4 0}
      Name of the current song. Also displayed on the title bar.
* Channel Mode							    @{" More " LINK F3.guide/f3_plmo}
  + Six buttons, but three fundamentally different methods of
    playing the song.
  > 4 Channels/MIDI						    @{" More " LINK F3.guide/f3_plmo_1}
      Selects `normal' play (4-channel sound, or MIDI). 	    @{" More " LINK OctaMED.guide/f6}
  > 5, 6, 7, 8 Channels 					    @{" More " LINK F3.guide/f3_plmo_2}
      Selects simulated 5 to 8-channel play. Samples should be
      `halved' in volume.
  > 1-64 Ch Mixing						    @{" More " LINK F3.guide/f3_plmo_3}
      Selects `mixed' play (up to 64 channels). Needs at least a
      68020 processor for decent results.
  + Shift-click a button to convert between Mix mode and other modes
    (transposes notes and the Oct gadget up/down 2 octaves).
* Other Options
  > Cycle gadget						    @{" More " LINK F1a.guide/f1_plco_5}
    - Decimal Volumes
	In the Tracker editor, displays volume command (0C) levels
	in decimal.
    - Hex Volumes
	Displays player command 0C levels in hexadecimal.
  > Convert							    @{" More " LINK F1a.guide/f1_plco_5}
      Converts decimal 0C levels to hex and vice-versa.
  > Audio Filter Active
    - On
	Turns the low-pass audio filter on. (Muffles the sound, and
	brightens the Amiga's power light.)
    - Off
	Turns the filter off - sound quality is usually better.
  > High Quality Mode						    @{" More " LINK F3.guide/f3_plmo_2 71}
    - On
	Enhances audio quality in 5 to 8-channel mode. Requires at
	least a 68020 processor in 7 and 8-channel modes.
  > No Slide On 1st Tick					    @{" More " LINK F4.guide/f4_so_1 54}
    - On
	No slides (player commands 01/02/03/05/06/0A/0D) are done
	on the first tick of each line. For Tracker compatibility.
* Bottom
  > Play Transpose						    @{" More " LINK F3.guide/f3_so_10}
      Transposes the whole song. (Doesn't actually change the
      notes, just affects playing.) Range is ± 1 octave.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_retrvo "The Relative Track Volumes Window"
PURPOSE
To adjust the volume of each track, relative to the master volume.  @{" More " LINK F3.guide/f3_so_6}

HOW TO OPEN
Song menu.							    @{"Where?" LINK Qa.guide/m_di 17}

GADGETS
* Main section
  > Numbers along the top
      Track numbers.
  > Sliders
      Adjust the volume of each track.
  > Arrows
      Shift all track numbers down/up by 8.
* Right-hand section
  > Master slider
      The master volume. Track volumes are relative to the master
      volume. E.g. if both the master and a track is at half
      volume, the track is really at quarter-volume.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_soan "The Song Annotation Window"
PURPOSE
To attach any text to your song. The text might be a copyright	    @{" More " LINK F4.guide/f4_so_5}
notice, the author's name, explanatory text, or greetings.

HOW TO OPEN
Song menu.							    @{"Where?" LINK Qa.guide/m_so 20}

GADGETS
* Top
  > Long text box
      For brief text. Displayed on the screen's title bar whenever
      the song is loaded.
* Main section
  > Load Text
      Loads a text file on disk, and displays it.
  > Save Text
      Saves the displayed text to disk.
  > Discard Text
      Removes the displayed text.
  > Show After Loading
    - On
	Opens the Song Annotation window straight after loading,
	to display the text.
    - Off
	Does not open the window - only shows the title bar text.
  > Rectangular area
      The displayed text, if any. Tab characters cannot be used.
@ENDNODE


@NODE w_blpr "The Block Properties Window"
PURPOSE
To change the properties of the current block.			    @{" More " LINK F1b.guide/f1_blnaandi}

HOW TO OPEN
Block menu; Information window's B button, with Shift held.	    @{"Where?" LINK Qa.guide/m_bl 14}

* Main section
  > Name							    @{" More " LINK F1b.guide/f1_blnaandi_1}
      The current block's name.
  > Tracks							    @{" More " LINK F1b.guide/f1_blnaandi_2}
      The number of tracks in the current block (1 - 64). No
      confirmation requester when the number is reduced!
  > Length							    @{" More " LINK F1b.guide/f1_blnaandi_2}
    - Number box
	The number of lines in the current block (1 - 3200).
    - Single arrows
	Change the length in steps of 1 line.
    - Double arrows
	Change the length in steps of 10 lines.
  > Cmd Pages							    @{" More " LINK F1b.guide/f1_blnaandi_2}
    - Number box
	The number of player command `pages' in the current block.
    - Arrows
	Used to change the number box.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_blli "The Block List Window"
PURPOSE
An at-a-glance list of blocks and some commonly-used functions.

HOW TO OPEN
Block menu; Information window's B button.

GADGETS
> List box							    @{" More " LINK F1b.guide/f1_blma_3}
    The block list. The blue bar marks the current block; select a
    new block by clicking on one. Shows block numbers and names.
> Text box							    @{" More " LINK F1b.guide/f1_blnaandi_1}
    The current block's name (changeable).
> Insert New							    @{" More " LINK F1b.guide/f1_blma_1}
    Inserts a new block before the current block.
> Append New							    @{" More " LINK F1b.guide/f1_blma_1}
    Adds a new block after the final block.
> Ins to Seq							    @{" More " LINK F1b.guide/f1_soar_1 23}
    Inserts the current block's number at the current playing
    sequence position.
> App to Seq							    @{" More " LINK F1b.guide/f1_soar_1 23}
    Adds the current block's number to the end of the playing
    sequence.
> Delete							    @{" More " LINK F1b.guide/f1_blma_2}
    Deletes the current block.
> Show Unused							    @{" More " LINK F1b.guide/f1_soar_1 57}
  - On
      Any block that hasn't been used in the playing sequence is
      marked with a * in the list.
> Exit
    Closes the window.
@ENDNODE


@NODE w_hiop "The Highlight Options Window"
PURPOSE
Highlights the current block's lines in a regular fashion.	    @{" More " LINK F1a.guide/f1_otedfe_3}
Highlighted lines are shown in bold.

HOW TO OPEN
Block menu.							    @{"Where?" LINK Qa.guide/m_bl 20}

GADGETS
* Main section
  > 1, 2, 3, 4, 6, 8, 16, 32
      Highlight every line, 2nd line, 3rd line and so on.
  > Clear
      Un-highlights all the lines in the block.
  > Offset
      The number of the first line to be highlighted.
  > Spacing
      A custom spacing between highlighted lines. Try e.g. 12.
* Bottom
  > Exit
      Closes the window.

NOTE
Highlighting an already highlighted line removes the highlighting.
@ENDNODE


@NODE w_exbl "The Expand/Shrink Block Window"
PURPOSE
Expands or shrinks the current block.				    @{" More " LINK F1a.guide/f1_otedfe_6}

HOW TO OPEN
Display menu.							    @{"Where?" LINK Qa.guide/m_di 14}

GADGETS
> Factor
    The amount of expansion or shrink.
> Expand
    Inserts f new line(s) after each existing line, where f is the
    Factor value minus 1. Increases the number of lines in the
    block by a factor of f (e.g. Factor 2 doubles the block).
> Shrink
    Removes every fth line, where f is the Factor value. Decreases
    the number of lines by a factor of f (e.g. 2 halves the block).
@ENDNODE


@NODE w_inli "The Instrument List Window"
PURPOSE
A selectable list of the instruments in the song.		    @{" More " LINK F2a.guide/f2_inma_1}

HOW TO OPEN
Instr menu.							    @{"Where?" LINK Qa.guide/m_in 0}

GADGETS
> List box
  + The instrument list. The blue bar marks the current instrument;
    select a new instrument by clicking on one.
  - Left column
      Instrument numbers.
  - Middle column
      Instrument names (blank for nameless instruments).
  - Right column (to the right of /)
      Instrument sizes, and other properties. Empty instrument	    @{" More " LINK F2a.guide/f2_inma_1 55}
      positions have size -------.
> Exit
    Closes the window.
@ENDNODE


@NODE w_inty "The Instrument Type Window"
PURPOSE
Selects the current instrument's type.				    @{" More " LINK App.guide/app_fifo_2}

HOW TO OPEN
Instr menu; Main Control's Type button. 			    @{"Where?" LINK Qa.guide/m_in 3}

GADGETS
> Radio button
  - Sample
      The current instrument is a sample, the usual type.
  - Hybrid							    @{" More " LINK F2c.guide/f2_cr_1}
      As Sample, but can be controlled using the same commands as
      synthsounds. So a cross between Sample and Synthetic.
  - ExtSample							    @{" More " LINK App.guide/app_fifo_2 39}
      Adds two lower octaves to the Sample range. In Mix mode,
      Samples and Hybrids also have these new octaves.
  - Synthetic							    @{" More " LINK F2c.guide/f2_cr}
      A synthsound. Created using the Synthetic Sound Editor.
  - 16-bit							    @{" More " LINK F2a.guide/f2_16}
      For use with 16-bit sound boards (Aura, Toccata, MaestroPro,
      Delfina). Other instrument types are 8-bit. You can convert
      between 8 and 16-bit types without any problem, but 16 to
      8-bit conversion reduces quality.
> Octaves slider
    The number of octaves in the current sample (1 - 7). Moving the
    slider often corrupts the sample.
> Stereo [not for Synthetic types]				    @{" More " LINK F2a.guide/f2_st}
  - Off
      The sample is in mono.
  - On
      The sample is in stereo. Mono to stereo conversion requires
      double the sample's size in free memory.
> Output Device
  - Amiga
      The sample should be played through the Amiga.
  - Aura
      Played through HiSoft's 16-bit Aura sound board.
  - Toccata
      Played through the Toccata 16-bit sound board. This is only
      visible if the board is connected.
> Exit
    Closes the window.

NOTE
An instrument of any type can be MIDI, if its MIDI channel number   @{" More " LINK F6.guide/f6_wramiso_2}
is greater than 0.
@ENDNODE
