@DATABASE OctaMED Soundstudio Help

@REM Quick Guide [part 3 of 3]

@$VER: 2.0 (24.07.96) for Soundstudio V1.01
@AUTHOR Ed Wiles (e.d.wiles@dur.ac.uk)
@HELP OctaMED.guide/Help


@NODE w_inpr "The Instrument Properties Window"
PURPOSE
Sets the properties of each instrument.

HOW TO OPEN
Instr menu; Main Control's Props button.			    @{"Where?" LINK Qa.guide/m_in 6}

GADGETS
* Top
  > Name							    @{" More " LINK F2a.guide/f2_inma_4}
      The current instrument's name.
  > Information box (top right)
      The current instrument's number.
  > Slider							    @{" More " LINK F2a.guide/f2_inma_1}
      Selects a new instrument.
  > Arrows
      Select a new instrument.
* First section
  > 1st 							    @{" More " LINK F2a.guide/f2_inma_1}
      Selects the first instrument (01).
  > Last
      Selects the last instrument (1V).
  > L.U.
      (Last Used) Selects the last instrument actually in memory.
  > Flush							    @{" More " LINK F2a.guide/f2_inma_2}
      Removes the current instrument from memory and clears all its
      properties.
  > Default Pitch						    @{" More " LINK F3.guide/f3_in_6}
      The current instrument's default pitch (note). Entered in the
      Tracker editor using the F key. Useful for percussion.
* Second section
  > Loop: Start 						    @{" More " LINK F2a.guide/f2_lo_1}
      The loop start position, in bytes, from the sample's start.
  > Length
      The length of the loop, in bytes.
  > On								    @{" More " LINK F2a.guide/f2_lo_3-4 17}
    - On
	The loop is played.
    - Off
	The loop is disabled.
  > Disable							    @{" More " LINK F3.guide/f3_in 27}
    - On
	All notes played by the instrument are ignored.
  > Loop Ping-Pong						    @{" More " LINK F3.guide/f3_in 31}
    + Mix mode only.
    - On
	Plays the loop (if it exists) forwards and backwards
	alternately. Try it out!
* Third section
  > Finetune slider						    @{" More " LINK F3.guide/f3_in_4}
      Raises/lowers the overall instrument pitch in small steps.
  > Transpose slider						    @{" More " LINK F3.guide/f3_in_4}
      Raises/lowers the pitch in halfsteps (semitones).
  > Hold							    @{" More " LINK F3.guide/f3_in_7}
      The maximum length of notes played by this instrument, in
      `ticks'.
  > Decay							    @{" More " LINK F3.guide/f3_in_7}
      The volume fading speed when the Hold length has elasped.
      Value 0 stops the note instead of fading.
  > Vol 							    @{" More " LINK F3.guide/f3_in_5}
      The default volume of the current instrument. Given in
      decimal and hex. Ranges from 0 (silent) to 64 (full volume).
      Remember to set this slider for each MIDI instrument!
* Fourth section (MIDI)
  > MIDICh							    @{" More " LINK F6.guide/f6_wramiso_2}
      Notes played by the instrument are sent through this MIDI
      channel (1 - 16). Value is 0 for non-MIDI instruments.
  > Preset							    @{" More " LINK F6.guide/f6_wramiso_2}
      The instrument's preset number. 0 uses the default preset for
      the selected MIDI channel.
  > Suppress NoteOff						    @{" More " LINK F6.guide/f6_wramiso_2 78}
    - On
	Does not send a Note Off message when the instrument is to
	be stopped (it is unecessary with e.g. percussion sounds).
  > Extended Preset						    @{" More " LINK F6.guide/f6_wramiso_2 88}
    - Off
	Maximum value of the Preset slider is 128.
    - On
	Maximum value of the Preset slider is 2800. For use only
	with MIDI devices which support the preset sending method.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_inlowi "The Instrument Load Window"
PURPOSE
A convenient way of loading instruments in the sample list.	    @{" More " LINK F4.guide/f4_in_1}

HOW TO OPEN
Instr menu; Main Control's SList button.			    @{"Where?" LINK Qa.guide/m_in 12}

GADGETS
* List boxes
  > Left-hand
      The instruments in the selected directory. Click on one to
      load it into the current instrument position.
  > Right-hand
      The directories in the sample list. Select a new directory
      by clicking on it.
* Section below the list boxes
  > Prev Free
      Selects the previous empty instrument position (in the song).
  > Prev Inst
      Selects the previous instrument.
  > Information box
      The current instrument's number.
  > Next Inst
      Selects the next instrument.
  > Next Free
      Selects the next empty instrument position.
  > Flush
      Removes the current instrument from memory and clears all its
      properties.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_tr "The Transpose Window"
PURPOSE
To transpose notes, change notes and change instrument numbers in a @{" More " LINK F1a.guide/f1_tranch}
particular area of the song. Transposing is raising/lowering the
pitch of each note in a group by the same amount.

HOW TO OPEN
Edit menu.							    @{"Where?" LINK Qa.guide/m_ed 21}

GADGETS
* Affect section
  > Left-hand radio button					    @{" More " LINK F1a.guide/f1_tranch_1}
    - Song
	The operation (transpose, change notes or change
	instrument) affects the whole song.
    - Block
	The operation affects the current block.
    - Track
	Affects the current track in the current block.
    - Selected Tracks
	Affects selected tracks in the current block.
    - Range
	Affects the range (marked with the mouse).
  > Right-hand radio button					    @{" More " LINK F1a.guide/f1_tranch_1}
    - All Instrs
	The operation affects all instruments.
    - Current Instr
	Affects the current instrument.
  > Out-of-range Notes cycle gadget				    @{" More " LINK F1a.guide/f1_tranch_1 37}
    - Change Octave
	Notes to be transposed out-of-range (below C-1 or above
	F#B) are still transposed, although their octave numbers
	are unaffected (only the note name is transposed).
    - Leave Intact
	Notes to be transposed out-of-range are unaffected.
    - Deleted
	Notes to be transposed out-of-range are removed.
* Transpose section						    @{" More " LINK F1a.guide/f1_tranch_1}
  > Octave Up
      Transposes the notes in the affected area up one octave.
  > Halfstep Up
      Transposes up one halfstep (semitone).
  > Halfstep Down
      Transposes down one halfstep.
  > Octave Down
      Transposes down one octave.
* Change Notes section						    @{" More " LINK F1a.guide/f1_tranch_2}
  > Source
      Sets a `from' note for Change and Swap.
  > Destination
      Sets a `to' note for Change and Swap.
  > Change
      Changes all the source notes found in the affected area to
      the destination note.
  > Swap
      Swaps all source and destination notes found.
* Change Instrument section					    @{" More " LINK F1a.guide/f1_tranch_3}
  > Source
      Sets the current instrument as a `from' instrument for
      Change/Swap/Delete. The instrument's number is shown.
  > Destination
      Sets the current instrument as a `to' instrument for
      Change/Swap. The instrument's number is shown.
  > Change
      Changes the notes (in the selected area) played by the source
      instrument to the destination instrument.
  > Swap
      Swaps the source and destination instrument numbers of
      notes having either.
  > Delete
      Deletes notes played by the source instrument.
  > Instrument Slots
    - Off
	Change/Swap/Delete behave as above.
    - On							    @{" More " LINK F2a.guide/f2_inma_3}
	Change/Swap/Delete act on the instruments themselves,
	rather than notes played by them. So:
	> Change: Moves the source instrument to the destination
		  instrument position.
	> Swap:   Swaps the source and destination instruments.
	> Delete: Removes the source instrument from memory and
		  clears all its properties.
@ENDNODE


@NODE w_reno "The Replace Notes Window"
* Note: `Full note' refers to the note plus its player command.

PURPOSE
To change occurrences of a `source' note in a particular area to a  @{" More " LINK F1a.guide/f1_tranch_4}
`destination' note. A souped-up version of the Transpose window's
Change Notes function.

HOW TO OPEN
Edit menu.							    @{"Where?" LINK Qa.guide/m_ed 24}

GADGETS
* Source area
  > Full note box						    @{" More " LINK F5.guide/f5_gainwi_10}
      Sets the `from' full note. Supports transparency.
  > Clr
      Sets the full note box to --- 00000.
  > Pick
      Picks the full note under the cursor as the source note.
> Swap
    Swaps the source and destination full note.
* Dest area
  > Full note box						    @{" More " LINK F5.guide/f5_gainwi_10}
      Sets the `to' full note. Supports transparency.
  > Clr
      Sets the full note box to --- 00000.
  > Pick
      Picks the full note under the cursor as the destination note.
* Replace area
  > Song
      Replaces all occurrences of the source note with the
      destination note, over the whole song.
  > Block
      Replaces in the current block only.
  > Track
      Replaces in the current track of the current block.
  > Sel. Tracks
      Replaces in the selected tracks in the current block.
  > Range
      Replaces in the marked range.
  > Note
      Replaces just the note under the cursor.
@ENDNODE


@NODE w_spno "The Spread Notes Window"
PURPOSE
Spreads the notes in the range across consecutive tracks to the     @{" More " LINK F1a.guide/f1_otedfe_7}
right. If notes already exist in the tracks, they're replaced.
The range should be one track wide for best results.

HOW TO OPEN
Edit menu.							    @{"Where?" LINK Qa.guide/m_ed 36}

GADGETS
> Width
    The number of tracks to spread the notes across (2 - 10).
> Spread
    Spreads the notes. (Shift-click to close the window too.)
> Exit
    Closes the window.
@ENDNODE


@NODE w_noec "The Note Echo Window"
PURPOSE
Produces automatic echoes using player command 0C (set volume). The @{" More " LINK F1a.guide/f1_plco_4}
volume halves with each echo. Echoed notes will only be placed in
empty note positions throughout the marked range. The range may
cover more than one track.

HOW TO OPEN
Edit menu.							    @{"Where?" LINK Qa.guide/m_ed 47}

GADGETS
> Distance
    Number of lines between successive echoes.
> Minimum Volume
    Does not generate echoes with a smaller volume than this.
> Do Echo
    Creates the echo. (Shift-click to close the window too.)
> Exit
    Closes the window.
@ENDNODE


@NODE w_inch "The Input Channel Window"
PURPOSE
Contains the MIDI channel number through which notes will be	    @{" More " LINK F6.guide/f6_wramiso_2 88}
received when Input Active is on.				    @{"Where?" LINK Qa.guide/m_mi 2}

HOW TO OPEN
MIDI menu.							    @{"Where?" LINK Qa.guide/m_mi 8}

GADGETS
> Slider
    The input channel. If set to 0, accepts input from all
    MIDI channels.
> OK
    Closes the window.
> Cancel
    Restores the slider to its original state, then closes the
    window.
@ENDNODE


@NODE w_smloop "The SMF Load Options Window"
PURPOSE
Contains options used when loading Standard MIDI Files (type 0 or   @{" More " LINK F4.guide/f4_so_2}
1). If loading isn't successful first time, try changing some of
the settings in this window and reload the file.

HOW TO OPEN
MIDI menu.							    @{"Where?" LINK Qa.guide/m_mi 46}

GADGETS
* Top
  > Max Tracks
      Maximum number of tracks in the song. Reduce from 64
      especially if you're getting `Not enough memory' reports.
  > Lines/Block
      Number of lines per block. The MIDI song is split into
      several blocks of this size after loading.
  > Resolution
      Number of Tracker editor lines per quarter note (crotchet).
      8 assumes that there are no notes shorter than a 32nd-note.
      Increase this value if timing is inaccurate; reduce if block
      space is being unnecessarily wasted.
  > Offset Adjust
      Adjusts minor discrepancies in overall timing. If the first
      block starts on line 001 instead of 000, set this to -1.
* Command Pages
  > Tempo
      The command page on which MIDI tempo commands - converted to
      0F player commands - will appear. Choose such a value that
      the risk of overlapping with other commands is minimal. If
      the page is 0, the command is ignored.
  > Note Velocity
      Command page of player command type 0C.
  > Preset Change
      Command page of player command type 1C.
  > Modulation Wheel
      Command page of player command type 04.
  > Pan
      Command page of player command type 0E.
  > Channel Volume
      Command page of player command type 17.
  > Channel Pressure
      Command page of player command type 0D.
* Bottom
  > Don't Intermix Type 1 Tracks
    - Off
	Tries to interweave the notes in each track of a type 1
	song, in order to use as few tracks as possible. (Type 0
	songs consist of only one track, so this does not apply.)
    - On
	Keeps each instrument on its own separate track.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_mico "The MIDI Controllers Window"
PURPOSE
Defines player commands 31 - 3F to set particular MIDI controllers. @{" More " LINK F6.guide/f6_mife_4-5 15}

HOW TO OPEN
MIDI menu.							    @{"Where?" LINK Qa.guide/m_mi 49}

GADGETS
* Upper section
  > Slider
      The player command currently being edited (31xx - 3Fxx).
      (xx means that the command level can be any value.)
  > Clear Current
      Resets the current player command setting.
  > Clear All
      Resets all player command settings.
* Lower section
  > Controller Type [arg] cycle gadget
    + Sets the type of the controller.
    - Standard [MSB]
	The standard MIDI controllers (changed using the MIDI
	Control Change message). The command level is the Most
	Significant Byte (just ignore this!).
    - Standard [LSB]
	Standard MIDI controllers, Least Significant Byte (to
	finetune the controller value). Only applies to controllers
	0 to 31.
    - RPN [MSB]
	Registered Parameter Number controllers - extended
	controllers defined in the MIDI standard. MSB.
    - RPN [LSB]
	Registered Parameter Number controllers, LSB (for
	finetuning).
    - NPRN [MSB]
	Non-Registered Parameter Number controllers - not standard,
	but different for every MIDI device. MSB.
    - NPRN [LSB]
	Non-Registered Parameter Number controllers, LSB (for
	finetuning).
  > Controller Number number box
	The number of the controller: 0 to 16383.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_moop "The Mouse Options Window"
PURPOSE
Selects the function of each mouse button when clicked in the	    @{" More " LINK F1a.guide/f1_tredco_5}
Tracker editor.

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 0}

GADGETS
* Main section
  > Left/Middle/Right Button
    + Select the function for each mouse button.
    - No Operation
	The button has no effect.
    - Track On/Off
	The button switches the clicked track on or off.
    - Select Track
	Switches the clicked selected track (S buttons) on or off.
    - Position Cursor
	Places the cursor under the mouse pointer.
    - Select Range
	Marks a range.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_keop "The Keyboard Options Window"
PURPOSE
Contains many settings used when editing in the Tracker editor.

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 3}

GADGETS
* Advance Line section						    @{" More " LINK F1a.guide/f1_tredco_4}
  > Radio button
    - Don't advance
	Don't move up/down a line after an edit.
    - Up
	Move up a line after an edit.
    - Down
	Move down a line.
* Advance Track section 					    @{" More " LINK F1a.guide/f1_tredco_4}
  > Radio button
    - Don't advance
	Don't move to the next/previous track after an edit.
    - Prev track
	Move to the previous track.
    - Next track
	Move to the next track.
* Advance Cursor section					    @{" More " LINK F1a.guide/f1_tredco_4}
  > Radio button
    - Don't advance
	Don't move the cursor left/right after an edit.
    - Left
	Move left after an edit (if on the command digits).
    - Right
	Move right.
* Bottom
  > Space Value slider						    @{" More " LINK F1a.guide/f1_tredco_4}
      Enters notes every nth line, where n is the space value.
  > Chord Reset 						    @{" More " LINK F1a.guide/f1_tredco_4}
    - On
	After entering a chord, the cursor returns to the starting
	track.
    - Off
	The cursor stays where it is.
  > Advance with sound
    - On
	Plays the block's notes when scrolling the block up/down.   @{" More " LINK F1a.guide/f1_tredco_1 37}
  > Poly Play
    - On
	Playing notes with the keyboard plays through alternate
	sound channels. Edit mode must be off.
  > Destructive Spacing 					    @{" More " LINK F1a.guide/f1_tredco_4}
    - On
	Deletes any notes that lie between the lines used for
	entering spaced notes.
    - Off
	Ignores intervening notes.
  > Auto-Round Spacing						    @{" More " LINK F1a.guide/f1_tredco_4}
    - On
	Restricts cursor movement to lines divisible by the
	spacing value. (E.g. for value 2, can move to 000, 002,
	004 etc.) Only affects using the cursor keys.
  > F6-F10 = Highlights 					    @{" More " LINK F1a.guide/f1_tredco_1 24}
    - On
	Keys F6 - F10 move to the first five highlighted lines.
@ENDNODE


@NODE w_prke "The Programmable Keys Window"
* Note: `Full note' refers to the note plus its player command.

PURPOSE
A shortcut for entering notes. Can assign full notes, or groups of  @{" More " LINK F1a.guide/f1_thprke}
full notes, to key combinations Shift-0 to Shift-9 (the
programmable keys).

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 6}

GADGETS
* Upper section
  > Cycle gadget
    - Numeric
	Edits Shift-0 to Shift-9 definitions.
    - Right Alt
	Edits the Right Alt definition. (Hold down Right Alt while
	entering a note to add the defined player command.)
  > Slider
      Which definition to edit (Shift-1 to Shift-0).
* Middle section
  > Full note box
      The selected definition (=Range= if the definition is a range @{" More " LINK F5.guide/f5_gainwi_10}
      of notes). Supports transparency.
  > Clear
      Sets the current definition to --- 00000.
* Pick section
  > Note
      Copies the note under the cursor to the current definition.
  > Range
      Copies the range to the current definition.
  > Buffer
      Copies the copy buffer to the current definition.
* Bottom
  > Save Keys
      Saves the key definitions to disk. If saved under the default
      name, the definitions will be loaded when OctaMED starts up.
  > Load Keys
      Loads key definitions from disk.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_kesh "The Keyboard Shortcuts Window"
PURPOSE
Defines any key combination to operate almost any OctaMED feature.  @{" More " LINK F5.guide/f5_usthke_3}

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 9}

GADGETS
* Left section
  > List box
      A list of all shortcuts. Select a new one by clicking on it.
  > Name
      The name of the selected shortcut (changeable).
  > Ins. New
      Inserts a new shortcut before the selected one. Shift-click
      to duplicate the selected shortcut.
  > App. New
      Adds a new shortcut to the end of the list. Shift-click to
      duplicate the selected shortcut.
  > Information box
      Format is `Key: a/b', where:
	a: Number of the selected shortcut.
	b: Total number of shortcuts in the list.
* Input section
  > Shift/Alt/Amiga
    + Decide the effect of the Shift, Alt and Amiga qualifier keys.
    - Ignore
	Ignores the key. It can be held or released.
    - Either
	One of the keys (left or right) must be held.
    - Left
	The left key must be held. (The right one can be held).
    - Right
	The right key must be held. (The left one can be held).
    - Both
	Both left and right keys must be held.
    - None
	Both keys must be released.
  > Control/Caps Lock
    + Decide the effect of the Control and Caps Lock keys.
    - Ignore
	Ignores the key. It can be held or released (on or off, for
	Caps Lock).
    - On
	The key must be held (on for Caps Lock).
    - Off
	The key must be released (off for Caps Lock).
  > Mapped
      The key itself, if it can be displayed.
  > Raw 							    @{" More " LINK App.guide/app_reco}
      The key's `raw-key' code.
* Action section						    @{" More " LINK F7.guide/f7_arfe_1}
  + The effect of the key combination.
  > Cycle gadget
    - OctaMED Command
	Executes an OctaMED ARexx command (type it into the Command
	box, with any required parameters).
    - Execute ARexx File
	Executes an ARexx script (type its name into Command).
    - Ext. ARexx Command
	Sends an ARexx command to another program (type the command
	into Command, the program's ARexx port into ARexx Port).
    - Launch Program
	Launches (runs) an executable program (type its filename
	into Command).
  > Command
      Varies according to the above cycle gadget's setting.
  > ARexx Port
      The other program's ARexx port name (if appropriate).
  > Window
      The identifier of the window (in ARexx form) to which this    @{" More " LINK App.guide/app_ocarco_v1_2}
      shortcut applies. If blank, the shortcut can be used in all
      windows.
  > Load
      Loads a shortcut file from disk.
  > Save
      Saves a shortcut file to disk. If the default name is used,
      the shortcuts are loaded when OctaMED starts up.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_mise "The Mixing Settings Window"
PURPOSE
Contains settings related to Mix mode.				    @{" More " LINK F3.guide/f3_plmo_3}

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 12}

GADGETS
* Mixing Mode section
  > Radio button
    + Selects the output device through which notes will be played.
    - Amiga 8-bit
	Plays through the Amiga at normal quality.
    - Amiga 14-bit
	Plays through the Amiga with better quality, and not much
	more processor load, but at half the volume.
    - Toccata 16-bit
	Plays through MacroSystems' Toccata 16-bit board.
    - Delfina 16-bit
	Plays through the Delfina 16-bit board.
    - Disk 8-bit
	Records the output to a file on disk, as an 8-bit sample.
	The @{" Recording window " LINK w_re} is opened before recording.
    - Disk 16-bit
	Records the output to a file on disk, as a 16-bit sample.
	The @{" Recording window " LINK w_re} is opened before recording.
    - MaestroPro 16-bit
	Plays through MacroSystems' MaestroPro 16-bit board.
  > Stereo
    - On
	The output is in stereo.
    - Off
	The output is in mono (the same on both speakers). Less
	strain on the processor than stereo.
  > Smoothing
    - On
	Significiantly enhances sound quality, but needs much
	processor time. Recommended for Disk 8/16-bit modes.
* Mixing Frequency
  > Slider
      How quickly the samples should be mixed, in Hertz. High
      frequency means better quality but more processor load.
  > Requested
      Your selected mixing frequency.
  > Actual
      The actual mixing frequency used. Necessary because all of
      the output devices can only play at certain frequencies
      (except Disk 8/16-bit).
* Bottom
  > Max. Channels
      The maximum number of channels. Set to as low a value as you
      really need.
  > Volume Adjust
      Adjusts the overall volume of notes. The value is a
      percentage; when 100 %, the notes are at `normal' volume. Can
      directly enter a value into the number box.
  > Mix Buffer Size
      The size of the `mix buffer', an area of memory used to mix
      samples together.
  > Panning
      Opens window: @{" Mix - Track Panning " LINK w_mitrpa}
      Adjusts the stereo location of each track.
  > Effects
      Opens window: @{" Mix - Effects " LINK w_mief}
      Adds effects such as echo to your music.
@ENDNODE


@NODE w_mitrpa "The Mix - Track Panning Window"
PURPOSE
To adjust the stereo location of the notes played on each track.

HOW TO OPEN
Mixing Settings window. 					    @{"Where?" LINK w_mise 58}

GADGETS
* Top
  > Free Panning
    - On
	Can freely set any track slider to any value, without
	worrying about volume distortion. The volume is halved.
    - Off
	Distortion is possible, unless Sum Of Balances is 0. The
	volume is unaffected.
* Main section
  > Sum of Balances information box
      Displays all the slider values added together. When 0, the
      volume is perfectly balanced between the two speakers.
  > Left column
      The number of each track.
  > Sliders
      Adjust the stereo location of each track. 0 is center, a
      positive number is right, a negative number is left.
* Bottom
  > Up
      Shifts all track numbers up by 8.
  > Down
      Shifts all track numbers down by 8.
  > Exit
      Closes the window.
@ENDNODE


@NODE w_mief "The Mix - Effects Window"
PURPOSE
Adds special effects to your music.

HOW TO OPEN
Mixing Settings window. 					    @{"Where?" LINK w_mise 61}

GADGETS
* Upper section
  > Echo cycle gadget
    - Off
	No echo.
    - Echo
	Normal echo (using Echo Rate and Depth).
    - Cross Echo
	Alternates echoes between the speakers. Stereo must be on.
  > Echo Rate
      Distance between each echo, in milliseconds.
  > Echo Depth
      Depth of echoing. Larger values give deeper echoes. The value
      is each echo's volume as a percentage of the previous echo's
      volume.
* Lower section
  > Stereo Separation
      Dragging the slider to the right `separates' the sound on
      each speaker. Dragging to the left brings the speakers' sound
      closer together. Try it!
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_re "The Recording Window"
PURPOSE
Displayed during `direct-to-disk recording' - transferring part of  @{" More " LINK F4.guide/f4_in_7}
your song to disk as a sample.

HOW TO OPEN
In the Mixing Settings window, select Disk 8-bit or Disk 16-bit.    @{"Where?" LINK w_mise 19}
Then play a note or the song. After responding to the requesters,
this window will appear.

GADGETS
> Top information box
    The sample properties. 8 or 16-bit, file format, mono/stereo
    and recording frequency.
> Middle information box
    The elapsed time so far (minutes and seconds).
> Bottom information box
    The size of the produced file so far.
> Stop Recording
    Interrupts recording. Also stops if an 0FFE player command is
    encountered.
@ENDNODE


@NODE w_fa "The FastMemPlay Window"
PURPOSE
To play samples from Fast memory in 4-channel mode (or on non-	    @{" More " LINK F8.guide/f8_mety_2}
paired tracks in 5 to 7-channel modes).

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 15}

GADGETS
* Main section
  > Active
      Switches on the FastMemPlay feature.
  > Buffer Size
      The FastMemPlay buffer size. To use synthsounds without
      distortion, set to e.g. 16 or 32. To decrease processor load,
      increase the buffer size. Can be 16 - 400.
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_ausaop "The Aura Sampler Options Window"
PURPOSE
Contains settings for the Aura 16-bit sampling/playback board.	    @{" More " LINK F2a.guide/f2_16_3}

HOW TO OPEN
Settings window.						    @{"Where?" LINK Qa.guide/m_se 19}

GADGETS
* Main section
  > Minimum Period
      The highest pitch that OctaMED can play through Aura. Small
      periods mean high pitches but use much processor time. So the
      Minimum Period value depends on the speed of your processor.
  > Active
    - On
	Aura play is active.
  > Single Channel Output
    - On
	Outputs sound using the right channel only, saving
	processor time.
    - Off
	Outputs through both channels.
  > Fixed Output Rate
      Sound is always output at the Minimum Period rate. All notes
      are scaled to this rate `on the fly'. Use to play higher
      notes than the Minimum Period (at the expense of quality).
* Bottom
  > Exit
      Closes the window.
@ENDNODE


@NODE w_miop "The Miscellaneous Options Window"
PURPOSE
Contains general settings.

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 24}

GADGETS
* Upper section
  > Close Workbench						    @{" More " LINK F8.guide/f8_frme_2}
    - Off
	Tries to close the Workbench (frees at least 40K).
    - On
	Tries to reopen the Workbench.
  > Overwrite Requesters					    @{" More " LINK F4.guide/f4_wowifi 21}
    - On
	Displays an `Overwrite?' requester if you try to save a
	file with the same name as another file in the directory.
    - Off
	Does not display the requesters.
  > Warn if Disk Full						    @{" More " LINK F4.guide/f4_so_3 77}
    - On
	A requester appears if the song you're trying to save
	probably won't fit on the disk. Only applies to songs.
  > Size-Only Window Zoom [Kickstart 3.0 and higher only]	    @{" More " LINK F5.guide/f5_wi_5}
    - Off
	Clicking a zoom gadget moves the title bar to its default
	position, as well as reducing the window's size.
    - On
	Only reduces the window's size.
  > Use ReqTools						    @{" More " LINK F4.guide/f4_wowifi_2}
    - On
	Uses the ReqTools system/file/screen mode/font requesters.
    - Off
	Uses the ASL library for requesters.
  > Swap Amiga Channels (Mix)					    @{" More " LINK F3.guide/f3_plmo_3}
    + Mix mode only.
	Sound channels 0 and 3 should be played through your left
	speaker, 1 and 2 through your right. If your Amiga `swaps'
	the speakers, switch this on.
  > Load Instr From MainCtrl					    @{" More " LINK F4.guide/f4_in_1 60}
    - On
	Typing a name into Main Control's instrument name box
	tries to load the file.
    - Off
	The instrument is simply renamed.
  > H -> B							    @{" More " LINK F1a.guide/f1_tredco_2-3 35}
    - On
	Displays the note between A# and C as `B'.
    - Off
	Displays the note as `H' (used in e.g. Germany/Finland).
  > Use Mixing (MMD)						    @{" More " LINK F4.guide/f4_so_1 39}
    - On
	When normal MMD songs are loaded, makes the necessary
	changes to use Mix mode (mainly transposition).
  > Use Mixing (Tracker)					    @{" More " LINK F4.guide/f4_so_1 39}
    - On
	When Tracker songs are loaded, makes the necessary changes
	to use Mix mode.
  > Show Changed Settings					    @{" More " LINK F4.guide/f4_se_2 23}
    - On
	Whenever an ARexx option is changed, either within OctaMED
	or by using ARexx itself, its name and its new value is
	shown on the title bar. If `(S)' is shown, the option can
	be saved using Save Settings.
  > Default Directories
      Opens window: @{" Default Directories " LINK w_dedi}.
      Contains your usual directories for songs, instruments etc.
* Lower section
  > Default Volume Mode 					    @{" More " LINK F1a.guide/f1_plco_5}
      Selects whether the cycle gadget in Song Options displays
      Decimal or Hex Volumes.
  > Default HQ Mode						    @{" More " LINK F3.guide/f3_plmo_2}
      Selects whether High Quality Mode is on or off.
  > Default Slow HQ Mode					    @{" More " LINK F4.guide/f4_so_1 44}
      Selects whether Slow HQ is on or off.
  > Default Channel Mode					    @{" More " LINK F3.guide/f3_plmo 31}
      Sets the default channel mode.
  > Gadget Shortcut Qual					    @{" More " LINK F5.guide/f5_usthke_2}
      Sets the qualifier key used with gadget shortcuts.
  > Help Viewer 						    @{" More " LINK F8.guide/f8_prin 7}
      Selects the program used to display this on-line help system.
@ENDNODE


@NODE w_dedi "The Default Directories Window"
PURPOSE
Tells OctaMED where you usually keep your songs, instruments and
ARexx scripts.

HOW TO OPEN
Miscellaneous Options window.					    @{"Where?" LINK w_miop 64}

GADGETS
> Songs
    The path (disk and directory name) of your usual songs
    directory. Used by the Open/Save Song file requesters. If you   @{" More " LINK F4.guide/f4_so}
    don't have a usual directory, leave the box blank.
> Instruments
    The path of your usual instruments directory. Used by the
    Load/Save Instrument(s) file requesters.			    @{" More " LINK F4.guide/f4_in}
> ARexx Scripts
    The path of your usual ARexx scripts directory. Used by the
    Execute ARexx Script file requester.			    @{" More " LINK F7.guide/f7_arfe_3}
> Exit
    Closes the window.
@ENDNODE


@NODE w_fo "The Font Window"
PURPOSE
Selects the fonts used in three different areas of OctaMED.	    @{" More " LINK F8.guide/f8_diop_3}

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 38}

GADGETS
* Screen/Window/Editor font
  + The font used for screen and window title bars and system
    requesters / text inside windows / the Tracker editor.
  > GetFile gadget
      Selects a new font from your FONTS: directory.
  > Left information box
      The font name.
  > Right information box
      The font size.
  > Default
    - On
	Uses the default font for your Workbench, and doesn't
	save the font used with settings.
    - Off
	Uses the font shown in the information boxes.
* Others
  > OK
      Accepts the changes and closes the window.
  > Cancel
      Rejects the changes and closes the window.

NOTE
You can only use a non-proportional font as the Editor font.
@ENDNODE


@NODE w_pawi "The Palette Window"
PURPOSE
To change the screen's colors.					    @{" More " LINK F8.guide/f8_diop_2}

HOW TO OPEN
Settings menu.							    @{"Where?" LINK Qa.guide/m_se 41}

GADGETS
* Main section
  > Palette
      The available colors. Select a color by clicking on it.
  > Red/Green/Blue
      The intensity of red, green and blue light in the selected
      color. (Unghosted only when WB Palette is off.)
  > WB Palette
    - On
	Workbench's color palette is used, and palette details are
	not saved with settings.
    - Off
	The set color palette is used.
  > Palette Type
    - 4-Bit
	A possible 4096 colors. Use with older Amigas.
    - 8-Bit
	A possible 16,777,216 colors. Use with AGA Amigas.
* Bottom
  > OK
      Accepts the changes and closes the window.
  > Cancel
      Rejects the changes and closes the window.
@ENDNODE
