#include <PartioIterator.h>
|
| | ParticleAccessor (const ParticleAttribute &attr) |
| |
| template<class TDATA , class TITERATOR > |
| TDATA * | raw (const TITERATOR &it) |
| |
| template<class TDATA , class TITERATOR > |
| const TDATA * | raw (const TITERATOR &it) const |
| |
| template<class TDATA , class TITERATOR > |
| TDATA & | data (const TITERATOR &it) |
| |
| template<class TDATA , class TITERATOR > |
| const TDATA & | data (const TITERATOR &it) const |
| |
◆ ParticleAccessor()
◆ data() [1/2]
template<class TDATA , class TITERATOR >
| TDATA & Partio::ParticleAccessor::data |
( |
const TITERATOR & |
it | ) |
|
|
inline |
◆ data() [2/2]
template<class TDATA , class TITERATOR >
| const TDATA & Partio::ParticleAccessor::data |
( |
const TITERATOR & |
it | ) |
const |
|
inline |
◆ raw() [1/2]
template<class TDATA , class TITERATOR >
| TDATA * Partio::ParticleAccessor::raw |
( |
const TITERATOR & |
it | ) |
|
|
inline |
◆ raw() [2/2]
template<class TDATA , class TITERATOR >
| const TDATA * Partio::ParticleAccessor::raw |
( |
const TITERATOR & |
it | ) |
const |
|
inline |
◆ ParticleIterator< false >
◆ ParticleIterator< true >
◆ attributeIndex
| int Partio::ParticleAccessor::attributeIndex |
◆ basePointer
| char* Partio::ParticleAccessor::basePointer |
◆ count
| int Partio::ParticleAccessor::count |
◆ next
◆ stride
| int Partio::ParticleAccessor::stride |
◆ type
The documentation for this struct was generated from the following file: