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MaterialX 1.38.2
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This is the complete list of members for ShaderStage, including all inherited members.
| addBlock(const string &str, GenContext &context) | ShaderStage | protected |
| addComment(const string &str) | ShaderStage | protected |
| addFunctionDefinition(const ShaderNode &node, GenContext &context) | ShaderStage | protected |
| addInclude(const string &file, GenContext &context) | ShaderStage | protected |
| addLine(const string &str, bool semicolon=true) | ShaderStage | protected |
| addString(const string &str) | ShaderStage | protected |
| addValue(const T &value) | ShaderStage | inlineprotected |
| beginLine() | ShaderStage | protected |
| beginScope(Syntax::Punctuation punc=Syntax::CURLY_BRACKETS) | ShaderStage | protected |
| createInputBlock(const string &name, const string &instance=EMPTY_STRING) | ShaderStage | |
| createOutputBlock(const string &name, const string &instance=EMPTY_STRING) | ShaderStage | |
| createUniformBlock(const string &name, const string &instance=EMPTY_STRING) | ShaderStage | |
| endLine(bool semicolon=true) | ShaderStage | protected |
| endScope(bool semicolon=false, bool newline=true) | ShaderStage | protected |
| getConstantBlock() | ShaderStage | |
| getConstantBlock() const | ShaderStage | |
| getFunctionName() const | ShaderStage | inline |
| getInputBlock(const string &name) | ShaderStage | |
| getInputBlock(const string &name) const | ShaderStage | |
| getInputBlocks() const | ShaderStage | inline |
| getName() const | ShaderStage | inline |
| getOutputBlock(const string &name) | ShaderStage | |
| getOutputBlock(const string &name) const | ShaderStage | |
| getOutputBlocks() const | ShaderStage | inline |
| getSourceCode() const | ShaderStage | inline |
| getUniformBlock(const string &name) | ShaderStage | |
| getUniformBlock(const string &name) const | ShaderStage | |
| getUniformBlocks() const | ShaderStage | inline |
| newLine() | ShaderStage | protected |
| setFunctionName(const string &functionName) | ShaderStage | inlineprotected |
| ShaderGenerator (defined in ShaderStage) | ShaderStage | friend |
| ShaderStage(const string &name, ConstSyntaxPtr syntax) | ShaderStage |