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| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| void | addInputs (ShaderNode &node, GenContext &) const override |
| | Add additional inputs on the node. More...
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| virtual const string & | getTarget () const |
| | Return an identifier for the target used by this implementation. More...
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| virtual void | initialize (const InterfaceElement &element, GenContext &context) |
| | Initialize with the given implementation element. More...
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const string & | getName () const |
| | Return the name of this implementation.
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| size_t | getHash () const |
| | Return a hash for this implementation. More...
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| virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| | Add additional inputs on the node. More...
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| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| | Set values for additional inputs on the node. More...
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| virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
| | Create shader variables needed for the implementation of this node (e.g. More...
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| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit function definition for the given node instance. More...
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| virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| virtual ShaderGraph * | getGraph () const |
| | Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More...
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| virtual bool | isEditable (const ShaderInput &) const |
| | Returns true if an input is editable by users. More...
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| virtual bool | isEditable (const ShaderGraphInputSocket &) const |
| | Returns true if a graph input is accessible by users. More...
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