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| void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| | Emit function definition for the given node instance. More...
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| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
| | Create shader variables needed for the implementation of this node (e.g. More...
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| virtual const string & | getTarget () const |
| | Return an identifier for the target used by this implementation. More...
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| virtual void | initialize (const InterfaceElement &element, GenContext &context) |
| | Initialize with the given implementation element. More...
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const string & | getName () const |
| | Return the name of this implementation.
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| size_t | getHash () const |
| | Return a hash for this implementation. More...
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| virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| | Add additional inputs on the node. More...
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| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| | Set values for additional inputs on the node. More...
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| virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
| | Create shader variables needed for the implementation of this node (e.g. More...
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| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit function definition for the given node instance. More...
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| virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| virtual ShaderGraph * | getGraph () const |
| | Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More...
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| virtual bool | isEditable (const ShaderInput &) const |
| | Returns true if an input is editable by users. More...
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| virtual bool | isEditable (const ShaderGraphInputSocket &) const |
| | Returns true if a graph input is accessible by users. More...
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| BlurNode () |
| | Constructor.
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| virtual void | emitSamplingFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const =0 |
| | Emit function definitions for sampling functions used by this node. More...
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| bool | acceptsInputType (const TypeDesc *type) const override |
| | Return if given type is an acceptible input. More...
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| void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override |
| | Compute offset strings for sampling. More...
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virtual void | outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, const TypeDesc *inputType, const string &sampleName, const StringVec &sampleStrings) const |
| | Output sample array.
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| ConvolutionNode () |
| | Constructor.
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| virtual bool | acceptsInputType (const TypeDesc *type) const =0 |
| | Derived classes are responsible for returning if a given type is an acceptable input. More...
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| virtual void | computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const =0 |
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| virtual const ShaderInput * | getSamplingInput (const ShaderNode &node) const |
| | Get input which is used for sampling. More...
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void | emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const |
| | Generate upstream / input sampling code in uv space and cache the output variable names which will hold the sample values after execution.
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| ShaderNodeImpl () |
| | Protected constructor.
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| static const string | _sampleSizeFunctionUV = "mx_compute_sample_size_uv" |
| | Name of function to compute sample size in uv space. More...
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static const float | _filterSize = 2.0 |
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static const float | _filterOffset = 0.0 |
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static const string | BOX_FILTER = "box" |
| | Box filter option on blur.
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static const string | BOX_WEIGHTS_VARIABLE = "c_box_filter_weights" |
| | Box filter weights variable name.
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static const string | GAUSSIAN_FILTER = "gaussian" |
| | Gaussian filter option on blur.
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static const string | GAUSSIAN_WEIGHTS_VARIABLE = "c_gaussian_filter_weights" |
| | Gaussian filter weights variable name.
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static const string | FILTER_LIST = "box,gaussian" |
| | List of filters.
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static const string | IN_STRING = "in" |
| | String constants.
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static const string | FILTER_TYPE_STRING = "filtertype" |
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static const string | FILTER_SIZE_STRING = "size" |
| |
Blur node implementation.