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| void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override |
| | Create shader variables needed for the implementation of this node (e.g. More...
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| void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| const string & | getTarget () const override |
| | Return an identifier for the target used by this implementation. More...
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| bool | isEditable (const ShaderInput &input) const override |
| | Returns true if an input is editable by users. More...
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| virtual const string & | getTarget () const |
| | Return an identifier for the target used by this implementation. More...
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| virtual void | initialize (const InterfaceElement &element, GenContext &context) |
| | Initialize with the given implementation element. More...
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const string & | getName () const |
| | Return the name of this implementation.
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| size_t | getHash () const |
| | Return a hash for this implementation. More...
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| virtual void | addInputs (ShaderNode &node, GenContext &context) const |
| | Add additional inputs on the node. More...
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| virtual void | setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const |
| | Set values for additional inputs on the node. More...
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| virtual void | createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const |
| | Create shader variables needed for the implementation of this node (e.g. More...
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| virtual void | emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit function definition for the given node instance. More...
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| virtual void | emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const |
| | Emit the function call or inline source code for given node instance in the given context. More...
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| virtual ShaderGraph * | getGraph () const |
| | Return a pointer to the graph if this implementation is using a graph, or returns nullptr otherwise. More...
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| virtual bool | isEditable (const ShaderInput &) const |
| | Returns true if an input is editable by users. More...
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| virtual bool | isEditable (const ShaderGraphInputSocket &) const |
| | Returns true if a graph input is accessible by users. More...
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| enum | Space { MODEL_SPACE = 0
, OBJECT_SPACE = 1
, WORLD_SPACE = 2
} |
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string | _name |
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size_t | _hash |
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static const string | SPACE = "space" |
| | Internal string constants.
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static const string | TO_SPACE = "tospace" |
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static const string | FROM_SPACE = "fromspace" |
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static const string | WORLD = "world" |
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static const string | OBJECT = "object" |
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static const string | MODEL = "model" |
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static const string | INDEX = "index" |
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static const string | GEOMPROP = "geomprop" |
| |
TransformPoint node implementation for GLSL.