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MaterialX 1.38.2
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Texture baking functionality. More...
#include <iostream>#include <MaterialXCore/Unit.h>#include <MaterialXRenderGlsl/Export.h>#include <MaterialXRenderGlsl/GlslRenderer.h>#include <MaterialXRenderGlsl/GLTextureHandler.h>#include <MaterialXGenGlsl/GlslShaderGenerator.h>Go to the source code of this file.
Classes | |
| class | TextureBaker |
| A helper class for baking procedural material content to textures. More... | |
| class | TextureBaker::BakedImage |
| class | TextureBaker::BakedConstant |
Typedefs | |
| using | TextureBakerPtr = shared_ptr< class TextureBaker > |
| A shared pointer to a TextureBaker. | |
| using | BakedDocumentVec = std::vector< std::pair< std::string, DocumentPtr > > |
| A vector of baked documents with their associated names. | |
Texture baking functionality.