| createFromAxisAngle(const Vector3 &v, float a) (defined in Quaternion) | Quaternion | inlinestatic |
| data() | VectorN< Vector4, float, 4 > | inline |
| data() const | VectorN< Vector4, float, 4 > | inline |
| dot(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| getMagnitude() const | VectorN< Vector4, float, 4 > | inline |
| getNormalized() const (defined in Quaternion) | Quaternion | inline |
| IDENTITY (defined in Quaternion) | Quaternion | static |
| numElements() | VectorN< Vector4, float, 4 > | inlinestatic |
| operator!=(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| operator*(const Quaternion &q) const (defined in Quaternion) | Quaternion | inline |
| VectorN< Vector4, float, 4 >::operator*(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| VectorN< Vector4, float, 4 >::operator*(float s) const | VectorN< Vector4, float, 4 > | inline |
| operator*=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
| operator*=(float s) | VectorN< Vector4, float, 4 > | inline |
| operator+(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| operator+=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
| operator-(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| operator-() const | VectorN< Vector4, float, 4 > | inline |
| operator-=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
| operator/(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| operator/(float s) const | VectorN< Vector4, float, 4 > | inline |
| operator/=(const Vector4 &rhs) | VectorN< Vector4, float, 4 > | inline |
| operator/=(float s) | VectorN< Vector4, float, 4 > | inline |
| operator<(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| operator==(const Vector4 &rhs) const | VectorN< Vector4, float, 4 > | inline |
| operator[](size_t i) | VectorN< Vector4, float, 4 > | inline |
| operator[](size_t i) const | VectorN< Vector4, float, 4 > | inline |
| Quaternion()=default (defined in Quaternion) | Quaternion | |
| Quaternion(float x, float y, float z, float w) (defined in Quaternion) | Quaternion | inline |