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Chipmunk2D Pro API Reference
7.0.2
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| Most of these types can be configured at compile time | |
| These functions are used for mutating collision shapes | |
| The cpArbiter struct tracks pairs of colliding shapes | |
| Chipmunk's axis-aligned 2D bounding box type along with a few handy routines | |
| Chipmunk's rigid body type | |
| The cpShape struct defines the shape of a rigid body | |
| Spatial indexes are data structures that are used to accelerate collision detection and spatial queries | |
| Chipmunk's 2D vector type along with a handy 2D vector math lib | |
| 2x2 matrix type used for tensors and such |
1.8.3.1