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Chipmunk2D Pro API Reference
7.0.2
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Generic tile cache. Configurable enough to be useful for most uses. More...
#import <ChipmunkTileCache.h>
Inherits ChipmunkAbstractTileCache.
Properties | |
| cpFloat | simplifyThreshold |
| Threshold value used by cpPolylineSimplifyCurves(). | |
| cpFloat | segmentRadius |
| Radius of the generated segments. | |
| cpFloat | segmentFriction |
| Friction of the generated segments. | |
| cpFloat | segmentElasticity |
| Elasticity of the generated segments. | |
| cpShapeFilter | segmentFilter |
| Collision filter of the generated segments. | |
| cpCollisionType | segmentCollisionType |
| Collision type of the generated segments. | |
Properties inherited from ChipmunkAbstractTileCache | |
| bool | marchHard |
| Should the marching be hard or soft? See cpMarchHard() and cpMarchSoft() for more information. More... | |
| cpVect | tileOffset |
| Offset of the tile grid origin. | |
| ChipmunkAbstractSampler * | sampler |
| The sampling function to use. | |
Additional Inherited Members | |
Instance Methods inherited from ChipmunkAbstractTileCache | |
| (id) | - initWithSampler:space:tileSize:samplesPerTile:cacheSize: |
| Create the cache from the given sampler, space to add the generated segments to, size of the tiles, and the number of samples for each tile. More... | |
| (void) | - resetCache |
| Clear out all the cached tiles to force a full regen. | |
| (void) | - markDirtyRect: |
| Mark a region as needing an update. More... | |
| (void) | - ensureRect: |
| Ensure that the given rect has been fully generated and contains no dirty rects. | |
| (cpPolyline *) | - simplify: |
| Override this in a subclass to make custom polygon simplification behavior. More... | |
| (ChipmunkSegmentShape *) | - makeSegmentFor:from:to: |
| Override this method to construct the segment shapes. More... | |
Generic tile cache. Configurable enough to be useful for most uses.
1.8.3.1