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allocate(clutterActorBox, absoluteOriginChanged)
If
allocationBox
originChanged is true,
CLUTTER_ABSOLUTE_ORIGIN_CHANGED flag will be used.
Return new x.
allocationGeometry
Returns an Object with slots
allocationVertices([ancestorActor])
x, y, width, height.
Returns [[List]] with four x objects.
clip
Returns an [[Object]] with slots
destroy
xOff, yOff, width and height set.
Returns an [[Object]] with slots
gid
x, y, width, height.
Returns an [[Object]] with slots
preferredHeight
x and y set.
Returns an [[Object]] with slots
preferredSize
minHeight and naturalHeight set.
Returns an [[Object]] with slots
preferredWidth
minWidth, minHeight, naturalHeight and naturalWidth.
Returns an [[Object]] with slots
queueRedraw
minWidth and naturalWidth set.
Returns an [[Object]] with slots
setClip(xOff, yOff, width, height)
x, y, z and angle set.
state can be true or false.
Sets actor's geometry.
setHeight(height)
Sets actor's position.
setRotation(axis, angle, x, y, z)
Sets actor's rotation. Use
setSize(width, height)
Clutter AXIS X/Y/Z for first argument.
Sets actor's size.
setWidth(width)
Returns an [[Object]] with slots
stage
width and height set.
Returns an object from [[Clutter GRAVITY]].
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