public abstract class AbstractBehavior extends java.lang.Object implements IBehavior
AbstractBehavior can be used as a base class for
IBehavior implementations. It implements activation and deactivation
of its adapters, and provides methods for the addition and removal of
feedback and handles, as well as a method that can be used to update the
handles for a given target part.| Type | Property and Description |
|---|---|
javafx.beans.property.ReadOnlyBooleanProperty |
active |
javafx.beans.property.ReadOnlyObjectProperty<IVisualPart<? extends javafx.scene.Node>> |
adaptable |
IAdaptable.Bound.Impl<T extends IAdaptable>ACTIVE_PROPERTY| Constructor and Description |
|---|
AbstractBehavior() |
| Modifier and Type | Method and Description |
|---|---|
void |
activate() |
javafx.beans.property.ReadOnlyBooleanProperty |
activeProperty() |
javafx.beans.property.ReadOnlyObjectProperty<IVisualPart<? extends javafx.scene.Node>> |
adaptableProperty() |
protected void |
addAnchoreds(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets,
java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> anchoreds)
Adds the given anchoreds as children to the root part and anchors them to
the given target parts.
|
protected void |
addAnchoreds(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets,
java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> anchoreds,
int insertionIndex)
Adds the given anchoreds as children to the root part and anchors them to
the given target parts.
|
protected void |
addFeedback(IVisualPart<? extends javafx.scene.Node> target)
Adds feedback for the given target part.
|
protected void |
addFeedback(java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Adds feedback for the given target parts.
|
protected void |
addHandles(IVisualPart<? extends javafx.scene.Node> target)
Adds handles for the given target part.
|
protected void |
addHandles(java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Adds handles for the given target parts.
|
protected void |
clearFeedback()
Removes all feedback.
|
protected void |
clearHandles()
Removes all handles.
|
void |
deactivate() |
protected void |
doActivate()
Post
activate() hook that may be overwritten to e.g. register
listeners. |
protected void |
doDeactivate()
Pre
deactivate() hook that may be overwritten to e.g. unregister
listeners. |
IVisualPart<? extends javafx.scene.Node> |
getAdaptable()
Gets the value of the property adaptable.
|
protected java.util.List<IFeedbackPart<? extends javafx.scene.Node>> |
getFeedback(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Returns a list that contains all
IHandleParts that were generated
for the given target parts by this IBehavior. |
protected java.util.List<IFeedbackPart<? extends javafx.scene.Node>> |
getFeedback(IVisualPart<? extends javafx.scene.Node> target)
Returns a list that contains all
IHandleParts that were generated
for the given target part by this IBehavior. |
protected IFeedbackPartFactory |
getFeedbackPartFactory(IViewer viewer)
Returns the
IFeedbackPartFactory that should be used for feedback
creation. |
protected IFeedbackPartFactory |
getFeedbackPartFactory(IViewer viewer,
java.lang.String role)
Returns the
IFeedbackPartFactory that is registered as an adapter
at the given IViewer under the given role. |
protected java.util.Map<java.util.Set<IVisualPart<? extends javafx.scene.Node>>,java.util.List<IFeedbackPart<? extends javafx.scene.Node>>> |
getFeedbackPerTargetSet()
Returns the map that stores the feedback parts per target part set.
|
protected IHandlePartFactory |
getHandlePartFactory(IViewer viewer)
Returns the
IHandlePartFactory that should be used for handle
creation. |
protected IHandlePartFactory |
getHandlePartFactory(IViewer viewer,
java.lang.String role)
Returns the
IHandlePartFactory that is registered as an adapter
at the given IViewer under the given role. |
protected java.util.List<IHandlePart<? extends javafx.scene.Node>> |
getHandles(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Returns a list that contains all
IHandleParts that were generated
for the given target parts by this IBehavior. |
protected java.util.List<IHandlePart<? extends javafx.scene.Node>> |
getHandles(IVisualPart<? extends javafx.scene.Node> target)
Returns a list that contains all
IHandleParts that were generated
for the given target part by this IBehavior. |
protected java.util.Map<java.util.Set<IVisualPart<? extends javafx.scene.Node>>,java.util.List<IHandlePart<? extends javafx.scene.Node>>> |
getHandlesPerTargetSet()
Returns the map that stores the handle parts per target part set.
|
IVisualPart<? extends javafx.scene.Node> |
getHost()
Returns the host
IVisualPart of this IBehavior, i.e. the
part where this behavior is registered as an adapter. |
protected boolean |
hasFeedback(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Returns
true if feedback was added for the given set of
target parts, even if no feedback parts were generated for the given set
of target parts. |
protected boolean |
hasFeedback(IVisualPart<? extends javafx.scene.Node> target)
Returns
true if feedback was added for the given target
part, even if no feedback parts were generated for the given target part. |
protected boolean |
hasHandles(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Returns
true if handles were added for the given set of
target parts, even if no handle parts were generated for the given set of
target parts. |
protected boolean |
hasHandles(IVisualPart<? extends javafx.scene.Node> target)
Returns
true if handles were added for the given target
part, even if no handle parts were generated for the given target part. |
boolean |
isActive()
Gets the value of the property active.
|
protected void |
removeAnchoreds(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets,
java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> anchoreds)
Removes the given anchoreds as children from the root part and as
anchoreds from the given target parts.
|
protected void |
removeFeedback(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Removes feedback for the given targets.
|
protected void |
removeFeedback(IVisualPart<? extends javafx.scene.Node> target)
Removes feedback for the given target.
|
protected void |
removeFeedback(java.util.Set<? extends IVisualPart<? extends javafx.scene.Node>> targetSet)
Removes feedback for the given target parts.
|
protected void |
removeHandles(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
Removes handles for the given target parts.
|
protected void |
removeHandles(IVisualPart<? extends javafx.scene.Node> target)
Removes handles for the given target.
|
protected void |
removeHandles(java.util.Set<? extends IVisualPart<? extends javafx.scene.Node>> targetSet)
Removes handles for the given target parts.
|
void |
setAdaptable(IVisualPart<? extends javafx.scene.Node> adaptable)
Sets the value of the property adaptable.
|
IHandlePart<? extends javafx.scene.Node> |
updateHandles(IVisualPart<? extends javafx.scene.Node> target,
java.util.Comparator<IHandlePart<? extends javafx.scene.Node>> interactedWithComparator,
IHandlePart<? extends javafx.scene.Node> interactedWith)
Updates the handles of the given target part.
|
IHandlePart<? extends javafx.scene.Node> |
updateHandles(java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> targets,
java.util.Comparator<IHandlePart<? extends javafx.scene.Node>> interactedWithComparator,
IHandlePart<? extends javafx.scene.Node> interactedWith)
Updates the handles of the given targets.
|
public final javafx.beans.property.ReadOnlyBooleanProperty activeProperty
activeProperty in interface IActivatableisActive()public javafx.beans.property.ReadOnlyObjectProperty<IVisualPart<? extends javafx.scene.Node>> adaptableProperty
adaptableProperty in interface IAdaptable.Bound<IVisualPart<? extends javafx.scene.Node>>getAdaptable(),
setAdaptable(IVisualPart)public final void activate()
activate in interface IActivatablepublic final javafx.beans.property.ReadOnlyBooleanProperty activeProperty()
activeProperty in interface IActivatableisActive()public javafx.beans.property.ReadOnlyObjectProperty<IVisualPart<? extends javafx.scene.Node>> adaptableProperty()
adaptableProperty in interface IAdaptable.Bound<IVisualPart<? extends javafx.scene.Node>>getAdaptable(),
setAdaptable(IVisualPart)protected void addAnchoreds(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets, java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> anchoreds)
targets - The anchorages for the anchoreds.anchoreds - The anchored (feedback or handle) parts.protected void addAnchoreds(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets, java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> anchoreds, int insertionIndex)
targets - The target parts.anchoreds - The anchored (feedback or handle) parts.insertionIndex - The insertion index (controlling the z-order).protected void addFeedback(IVisualPart<? extends javafx.scene.Node> target)
target - The target part for which to add feedback.protected void addFeedback(java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> targets)
targets - The target parts for which to add feedback.protected void addHandles(IVisualPart<? extends javafx.scene.Node> target)
target - The target part for which to add feedback.protected void addHandles(java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> targets)
targets - The target parts for which to add handles.protected void clearFeedback()
protected void clearHandles()
public final void deactivate()
deactivate in interface IActivatableprotected void doActivate()
activate() hook that may be overwritten to e.g. register
listeners.protected void doDeactivate()
deactivate() hook that may be overwritten to e.g. unregister
listeners.public IVisualPart<? extends javafx.scene.Node> getAdaptable()
getAdaptable in interface IAdaptable.Bound<IVisualPart<? extends javafx.scene.Node>>protected java.util.List<IFeedbackPart<? extends javafx.scene.Node>> getFeedback(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
IHandleParts that were generated
for the given target parts by this IBehavior. If no handle parts
were generated for the given target parts, an empty list is returned.targets - A collection of target parts.protected java.util.List<IFeedbackPart<? extends javafx.scene.Node>> getFeedback(IVisualPart<? extends javafx.scene.Node> target)
IHandleParts that were generated
for the given target part by this IBehavior. If no handle parts
were generated for the given target part, an empty list is returned.target - The target part.protected IFeedbackPartFactory getFeedbackPartFactory(IViewer viewer)
IFeedbackPartFactory that should be used for feedback
creation.viewer - The IViewer for which to determine the
IFeedbackPartFactory for this IBehavior.IFeedbackPartFactory that should be used for feedback
creation.protected IFeedbackPartFactory getFeedbackPartFactory(IViewer viewer, java.lang.String role)
IFeedbackPartFactory that is registered as an adapter
at the given IViewer under the given role.viewer - The IViewer where the IFeedbackPartFactory is
registered.role - The role under which the IFeedbackPartFactory is
registered.IFeedbackPartFactory that is registered as an adapter
at the given IViewer under the given role.protected java.util.Map<java.util.Set<IVisualPart<? extends javafx.scene.Node>>,java.util.List<IFeedbackPart<? extends javafx.scene.Node>>> getFeedbackPerTargetSet()
protected IHandlePartFactory getHandlePartFactory(IViewer viewer)
IHandlePartFactory that should be used for handle
creation.viewer - The IViewer for which to determine the
IHandlePartFactory for this IBehavior.IHandlePartFactory that should be used for feedback
creation.protected IHandlePartFactory getHandlePartFactory(IViewer viewer, java.lang.String role)
IHandlePartFactory that is registered as an adapter
at the given IViewer under the given role.viewer - The IViewer where the IHandlePartFactory is
registered.role - The role under which the IHandlePartFactory is
registered.IHandlePartFactory that is registered as an adapter
at the given IViewer under the given role.protected java.util.List<IHandlePart<? extends javafx.scene.Node>> getHandles(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
IHandleParts that were generated
for the given target parts by this IBehavior. If no handle parts
were generated for the given target parts, an empty list is returned.targets - A collection of target parts.protected java.util.List<IHandlePart<? extends javafx.scene.Node>> getHandles(IVisualPart<? extends javafx.scene.Node> target)
IHandleParts that were generated
for the given target part by this IBehavior. If no handle parts
were generated for the given target part, an empty list is returned.target - The target part.protected java.util.Map<java.util.Set<IVisualPart<? extends javafx.scene.Node>>,java.util.List<IHandlePart<? extends javafx.scene.Node>>> getHandlesPerTargetSet()
public IVisualPart<? extends javafx.scene.Node> getHost()
IBehaviorIVisualPart of this IBehavior, i.e. the
part where this behavior is registered as an adapter.getHost in interface IBehaviorIVisualPart of this IBehavior.protected boolean hasFeedback(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
true if feedback was added for the given set of
target parts, even if no feedback parts were generated for the given set
of target parts. Otherwise returns false.targets - The set of target parts.true if feedback was added for the given set of
target parts, even if no feedback parts were generated, otherwise
false.protected boolean hasFeedback(IVisualPart<? extends javafx.scene.Node> target)
true if feedback was added for the given target
part, even if no feedback parts were generated for the given target part.
Otherwise returns false.target - The target part.true if feedback was added for the given target
part, even if no feedback parts were generated, otherwise
false.protected boolean hasHandles(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
true if handles were added for the given set of
target parts, even if no handle parts were generated for the given set of
target parts. Otherwise returns false.targets - The set of target parts.true if handles were added for the given set of
target parts, even if no handle parts were generated, otherwise
false.protected boolean hasHandles(IVisualPart<? extends javafx.scene.Node> target)
true if handles were added for the given target
part, even if no handle parts were generated for the given target part.
Otherwise returns false.target - The target part.true if handles were added for the given target
part, even if no handles parts were generated, otherwise
false.public final boolean isActive()
isActive in interface IActivatableprotected void removeAnchoreds(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets, java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> anchoreds)
targets - The anchorages of the anchoreds.anchoreds - The anchoreds (feedback or handles) that are to be removed.protected void removeFeedback(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
targets - The list of target parts.protected void removeFeedback(IVisualPart<? extends javafx.scene.Node> target)
target - The target for which to remove feedback.protected void removeFeedback(java.util.Set<? extends IVisualPart<? extends javafx.scene.Node>> targetSet)
targetSet - The target parts.protected void removeHandles(java.util.Collection<? extends IVisualPart<? extends javafx.scene.Node>> targets)
targets - The target parts.protected void removeHandles(IVisualPart<? extends javafx.scene.Node> target)
target - The target for which to remove handles.protected void removeHandles(java.util.Set<? extends IVisualPart<? extends javafx.scene.Node>> targetSet)
targetSet - The target parts.public void setAdaptable(IVisualPart<? extends javafx.scene.Node> adaptable)
setAdaptable in interface IAdaptable.Bound<IVisualPart<? extends javafx.scene.Node>>public IHandlePart<? extends javafx.scene.Node> updateHandles(IVisualPart<? extends javafx.scene.Node> target, java.util.Comparator<IHandlePart<? extends javafx.scene.Node>> interactedWithComparator, IHandlePart<? extends javafx.scene.Node> interactedWith)
IHandlePart that would be replacing the given
interactedWith handle part if that part was not preserved (which
it is). The user can then apply the information of the replacement part
to the preserved interactedWith part.target - The target part for the handles.interactedWithComparator - A Comparator that can be used to identify a new handle
at the same position as the handle that is currently
interacted with. Can be null if no handle should
be preserved.interactedWith - The IHandlePart that is interacted with and therefore,
should be preserved, or null.IHandlePart for the position of the handle part
that is interacted with so that its information can be applied to
the preserved handle part.public IHandlePart<? extends javafx.scene.Node> updateHandles(java.util.List<? extends IVisualPart<? extends javafx.scene.Node>> targets, java.util.Comparator<IHandlePart<? extends javafx.scene.Node>> interactedWithComparator, IHandlePart<? extends javafx.scene.Node> interactedWith)
IHandlePart that would be replacing the given
interactedWith handle part if that part was not preserved (which
it is). The user can then apply the information of the replacement part
to the preserved interactedWith part.targets - The target parts for the handles.interactedWithComparator - A Comparator that can be used to identify a new handle
at the same position as the handle that is currently
interacted with. Can be null if no handle should
be preserved.interactedWith - The IHandlePart that is interacted with and therefore,
should be preserved, or null.IHandlePart for the position of the handle part
that is interacted with so that its information can be applied to
the preserved handle part.Copyright (c) 2014, 2016 itemis AG and others. All rights reserved.