Straight3D through the given start and end
Vector3Ds.Transform to an AffineTransform
.PathData into an equivalent AWT
PathIterator.BezierCurves that approximate the
ICurve.BezierCurve as a
CubicCurve.AffineTransform to a JavaFX Affine.Rectangle to a JavaFX Bounds.Point to a JavaFX Point2D.Line.BezierCurve as a
Line.BezierCurve by a strip of
Lines.BezierCurve by a strip of
Lines.PathData to a GEF Path associated
with the given windingRule.Path representation of this Ellipse, which is
an approximation of the four outline
segments by means of CubicCurves.Path object with the
same shape.Point2D to a Point.SWT Point to a
GEF Point.Points.Polyline into a PolyBezier.Polygon.Polyline.BezierCurve as a
QuadraticCurve.Bounds to a Rectangle.SWT
Rectangle to a GEF Rectangle.Straight3D into a representative Straight.PathIterator into an SWT PathData.PathData representation.Point from this
Point.Line's start and end point.Rectangle into an
Rectangle.Region that covers the
same area as this Region.Region from this
Ring.Line and the given one share at least one
common point.Point in-place using the given
AffineTransform.AffineTransform.Point.Points by translating each individual
point by a given x and y offset.Copyright (c) 2014 itemis AG, and others. All rights reserved.